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All Samples(8)  |  Call(0)  |  Derive(1)  |  Import(7)

src/g/e/ges-python-HEAD/Ai/Tasks/common.py   ges-python(Download)
    def Start( self, npc, data ):
        from Ai import PYBaseNPC, AiSystems
        from Ai.Utils import Memory
 
        assert isinstance( npc, PYBaseNPC )
    def Start( self, npc, data ):
        from Ai import PYBaseNPC, AiSystems
        from Ai.Utils import Memory
 
        assert isinstance( npc, PYBaseNPC )
    def Start( self, npc, data ):
        from Ai import PYBaseNPC, AiSystems
        from Ai.Utils import Memory
 
        assert isinstance( npc, PYBaseNPC )
    def Start( self, npc, data ):
        from Ai import PYBaseNPC
        assert isinstance( npc, PYBaseNPC )
 
        target = npc.GetTokenTarget()

src/g/e/ges-python-HEAD/Ai/bot_deathmatch.py   ges-python(Download)
# If not, see <http://www.gnu.org/licenses/>.
#############################################################################
from Ai import PYBaseNPC, AiSystems
from .Utils import Memory, Weapons
from .Schedules import Sched, Cond
class bot_deathmatch( PYBaseNPC ):
    def __init__( self, parent ):
        PYBaseNPC.__init__( self, parent )
        self._min_weap_weight = Weapons.Weight.WORST
        self._max_weap_weight = Weapons.Weight.BEST

src/g/e/ges-python-HEAD/Ai/Utils/Weapons.py   ges-python(Download)
# If not, see <http://www.gnu.org/licenses/>.
#############################################################################
from Ai import PYBaseNPC, AiSystems
from . import Memory
from ..Schedules import Cond

src/g/e/ges-python-HEAD/Ai/Utils/Memory.py   ges-python(Download)
# If not, see <http://www.gnu.org/licenses/>.
#############################################################################
from Ai import PYBaseNPC
import GEEntity, GEPlayer, GEWeapon, GEUtil, GEGlobal, GEMPGameRules as GERules
from GEGlobal import EventHooks