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src/s/y/sylphis3d-HEAD/runtime/src/exporters/blendersmf/smf_import.py   sylphis3d(Download)
def add_face(mesh, vertices, indices, uvindices, colindices, texture_map):
        face = Blender.NMesh.Face()
        for index in indices:
                vertex = vertices[index];
                face.v.append(mesh.verts[index])
			c = int(toks[3]) - 1
 
			face = Blender.NMesh.Face()
			face.v.append(mesh.verts[a])
			face.v.append(mesh.verts[b])