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src/s/y/sylphis3d-HEAD/runtime/src/exporters/blendersmf/smf_import.py   sylphis3d(Download)
                        face.uv.append((vertex[uvindices[0]], 1.0 - vertex[uvindices[1]]))
                if colindices:
                        face.col.append(Blender.NMesh.Col(vertex[colindices[0]], vertex[colindices[1]], vertex[colindices[2]]))
        if texture_map != None:
                face.image = texture_map