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src/s/y/sylphis3d-HEAD/runtime/src/exporters/blendersmf/smf_export.py   sylphis3d(Download)
					if mesh.hasFaceUV():
						uv = f.uv[i]
					elif mesh.hasVertexUV():
						uv = (f.v[i].uvco[0], face.v[i].uvco[1])
					else: