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src/p/y/PyPRP-HEAD/PyPRP/prp_MatClasses.py   PyPRP(Download)
 
 
                if(mtex.blendmode == Blender.Texture.BlendModes.ADD):
                    # self.fState.fBlendFlags |= ( hsGMatState.hsGMatBlendFlags["kBlendAdd"])
                    self.fState.fBlendFlags |= hsGMatState.hsGMatBlendFlags["kBlendAddColorTimesAlpha"] # This is better and more intuitive