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src/p/y/PyPRP-HEAD/PyPRP/prp_MatClasses.py   PyPRP(Download)
                                blenddata.write(struct.pack("BBBB",255,255,255,alpha))
 
                elif mtex.tex.stype == Blender.Texture.STypes.BLN_QUAD:
                    # now create a blend, depending on whether it is horizontal or vertical:
                    if(tex.flags & Blender.Texture.Flags.FLIPBLEND > 0):