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src/d/r/DrQueueIPython-HEAD/etc/blender_same_directory.py   DrQueueIPython(Download)
  # load libs
  import Blender
  from Blender import Scene, Get, Noise, Load, sys, BGL, Draw, Window, Camera
 
  # get scene settings

src/d/r/DrQueueIPython-HEAD/etc/blender_region_rendering.py   DrQueueIPython(Download)
 
import Blender
from Blender import Scene, Get, Noise, Load, sys, BGL, Draw, Window, Camera
import os
import sys

src/b/l/blender-smooth-slides-HEAD/odp_importer.py   blender-smooth-slides(Download)
 
import Blender
from Blender import Text3d, Mesh, Camera, Mathutils,sys as bsys , Material , Texture , Image as BImage
import bpy
 

src/b/l/blender-smooth-slides-HEAD/odp_blenderize.py   blender-smooth-slides(Download)
try:
	import Blender
	from Blender import Text3d, Mesh, Camera, Mathutils,sys as bsys , Material , Texture , Image as BImage
	import bpy
except:

src/b/l/blender_nif_plugin-HEAD/todo/utilities/object_niftools_set_bone_priority.py   blender_nif_plugin(Download)
 
import Blender
from Blender import Window, sys
 
def main(arg):

src/b/l/blender_nif_plugin-HEAD/todo/utilities/object_niftools_save_bone_pose.py   blender_nif_plugin(Download)
 
import Blender
from Blender import Window, sys
 
def main(arg):

src/b/l/blender_nif_plugin-HEAD/todo/utilities/object_niftools_load_bone_pose.py   blender_nif_plugin(Download)
 
import Blender
from Blender import Window, sys
 
def bonenamematch(name1, name2):

src/b/l/blender_nif_plugin-HEAD/todo/utilities/mesh_niftools_weightsquash.py   blender_nif_plugin(Download)
 
import Blender
from Blender import Window, sys
 
def weight_squash(me, cutoff = 0.02, nbones = 4):

src/b/l/blender_nif_plugin-HEAD/todo/utilities/mesh_niftools_morphcopy.py   blender_nif_plugin(Download)
 
import Blender
from Blender import Window, sys
 
SMALL_NUM = 0.000001