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src/s/p/spine-python-HEAD/spine-python/src/Skeleton.py   spine-python(Download)
from Bone import Bone
from Slot import Slot
 
class Skeleton(object):
    def __init__(self, skeletonData):
        for i in range(boneCount):
            boneData = self.data.bones[i]
            bone = Bone(data=boneData)
            if boneData.parent:
                for ii in range(boneCount):

src/s/p/spine-python-1.0b9/src/Skeleton.py   spine-python(Download)
from Bone import Bone
from Slot import Slot
 
class Skeleton(object):
    def __init__(self, skeletonData):
        for i in range(boneCount):
            boneData = self.data.bones[i]
            bone = Bone(data=boneData)
            if boneData.parent:
                for ii in range(boneCount):

src/s/p/Spriter2Unity-HEAD/Spriter/Key.py   Spriter2Unity(Download)
from BoneRef import BoneRef
from Object import Object
from Bone import Bone
import Utils
 
    def parse_bone(self, node):
        b = Bone(node)
        self.add_obj(Bone.type, b)
 
    def parse_bone_ref(self, node):

src/s/p/Spriter2Unity-HEAD/Spriter/Node.py   Spriter2Unity(Download)
__author__ = 'Malhavok'
 
import Utils
from BoneRef import BoneRef
from Bone import Bone