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All Samples(5)  |  Call(2)  |  Derive(0)  |  Import(3)

src/f/o/fortunehunter-HEAD/MAFH.activity/pippy_app.py   fortunehunter(Download)
from Items import get_item, Item, InvalidItemException
from Enemy import get_enemy, Enemy
from Hero import Hero
from Dungeon import Dungeon
from Puzzle import PuzzlePiece, PuzzleMap
    self.currentX=x
    self.currentY=y
    self.battlePlayer=Hero(self)
    #Difficulty: 1=Easy 2=Meduim 3=Hard
    self.critDifficulty=2

src/f/o/fortunehunter-HEAD/MAFH2/Profile.py   fortunehunter(Download)
from fortuneengine.DrawableObject import DrawableObject
from constants import MENU_PATH, NORTH, RIGHT, LEFT
from Hero import Hero
from Dungeon import Dungeon
from Items import Key
        self.position = (-1, -1)
        self.playerFacing=NORTH
        self.hero = Hero()
 
        # 4 types of stats and difficulties