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src/m/o/Model-Builder-0.4.8/model_builder/quivVarFrame.py   Model-Builder(Download)
import wx.lib.buttons
import PlotFigure as PF
from Model import Model
from numpy import *
from numpy.random import normal
        trajetoria = []
        if traj:
            M = Model(self.modict['equations'],self.modict['parameters'],inits,lengt)
            results = M.Run()
            #print results[0][0].shape
                inits[self.var1] = xbump[i]
                inits[self.var2] = ybump[i]
                M = Model(self.modict['equations'],self.modict['parameters'],inits,lengt)
                results = M.Run()
                #print results[0][0].shape
                inits[self.var1] = i
                inits[self.var2] = j
                M = Model(self.modict['equations'],self.modict['parameters'],inits,1)
                results = M.Run()
                #print results[0][0].shape

src/c/o/corvec-HEAD/Game/gui/old_gui/Two_Player_Control_Panel.py   I'm Corvec(Download)
from Player import Player
from Weapon import Weapon
from Model import Model
from Arena import Arena
import Game_Needs
		player_2.set_weapon(Weapon(self.data[PLAYER_2][WEAPON].weapon_model))
		#TODO set pet
		player_1.set_model(Model(self.data[PLAYER_1][CHARACTER].character_model))
		player_2.set_model(Model(self.data[PLAYER_2][CHARACTER].character_model))
 

src/c/o/corvec-HEAD/Game/gui/old_gui/Arena.py   I'm Corvec(Download)
from Model import Model
 
class Arena:
	'''Represents an arena in "I'm Corvec"'s battle.
	Fields:
		'''
 
		self.model = Model(file)
		self.position_x = 0
		self.position_y = 0

src/c/o/corvec-HEAD/Game/gui/old_gui/Weapon.py   I'm Corvec(Download)
import math
 
from Model import Model
 
ATTACK_FRAMES = 10
		'''
 
		self.model = Model(file)
		self.position_x = 0
		self.position_y = 4.0

src/c/o/corvec-HEAD/Game/gui/old_gui/Level_Selection_Panel.py   I'm Corvec(Download)
from Selection_Panel import Selection_Panel
import Game_Files, Handicap_Selection_Panel
from Model import Model
from Weapon import Weapon
from Player import Player
		new_player.set_weapon(Weapon(self.options[1].weapon_model))
		#TODO set pet
		new_player.set_model(Model(self.options[0].character_model))
 
		new_arena = Arena(self.get_selected_option().level_model)

src/c/o/corvec-HEAD/Game/gui/old_gui/Game_Files.py   I'm Corvec(Download)
from Player import Player
from Weapon import Weapon
from Model import Model
import random
 
 
	result.set_weapon(Weapon(weapon.weapon_model))
	result.set_model(Model(character.character_model))
 
	#TODO set pet

src/c/o/corvec-HEAD/Game/gui/Corvec_Mousetrap.py   I'm Corvec(Download)
import Mini_Game
from Corvec_Mousetrap_Event import Corvec_Mousetrap_Event
from Model import Model
 
from Corvec_Mousetrap_Keyboard import Corvec_Mousetrap_Keyboard
]
 
		self.models = map(lambda s: Model(prefix + s), model_files)
 
	def init_opengl(self):

src/p/y/pymc-2.3.2/pymc/NormalApproximation.py   pymc(Download)
 
from .Node import ZeroProbability
from .Model import Model, Sampler
from numpy import zeros, inner, asmatrix, ndarray
from numpy import reshape, shape, arange, ravel, log, Inf
class MAP(Model):
 
    """
    N = MAP(input, eps=.001, diff_order = 5)
 

src/z/a/zarkpy-HEAD/web/cgi/model/UserValidation.py   zarkpy(Download)
#coding=utf-8
from Model import Model
 
# 验证用户邮箱的验证码
 
class UserValidation(Model):  

src/z/a/zarkpy-HEAD/web/cgi/model/UserForgetPassword.py   zarkpy(Download)
#coding=utf-8
# 重置用户密码的验证码
from Model import Model
 
class UserForgetPassword(Model):

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