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All Samples(5)  |  Call(2)  |  Derive(0)  |  Import(3)

src/c/r/crashRun-HEAD/src/ScienceComplex.py   crashRun(Download)
from random import randrange
 
from .NewComplexFactory import NewComplexFactory
from .GameLevel import GameLevel
from .GameLevel import ItemChart
    def __generate_map(self):
        self._ncf = NewComplexFactory(self.lvl_length, self.lvl_width, False, False)
        self.map = self._ncf.gen_map()
        self._ncf.remove_up_stairs_from_rooms()
        self.upStairs = self._ncf.upStairs

src/c/r/crashRun-HEAD/src/MiniBoss1.py   crashRun(Download)
from .GameLevel import ItemChart
from . import MonsterFactory
from .NewComplexFactory import NewComplexFactory
from .Robots import Roomba3000
from .Rooms import add_science_complex_rooms
    def __generate_complex(self):
        _east_walls = []
        _west_walls = []
 
        _ncf = NewComplexFactory(50,70,False,True)

src/c/r/crashRun-HEAD/src/DungeonMaster.py   crashRun(Download)
from .MiniBoss1 import MiniBoss1Level
from . import MonsterFactory
from .NewComplexFactory import NewComplexFactory
from .OldComplex import OldComplexLevel
from .Player import Player