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src/c/r/crashRun-HEAD/src/ProvingGrounds.py   crashRun(Download)
from .Items import ItemFactory
from . import MonsterFactory
from .Rooms import place_item
from .Rooms import place_monster
from . import Terrain
            else:
                _box.add_item(_if.get_stack('medkit', 3, True))
        place_item(building, self, _box)
 
    def make_repair_shop(self, building):
            else:
                _item = _if.gen_item('icannon')
            place_item(building, self, _item)
 
    def populate_building(self, building):