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```        llY =  startPoint.Y + (halfWidth * math.sin(math.radians(Geo2Arithmetic(leftBearing))))
llPoint = arcpy.Point(llX,llY)

# from llPoint go fanRange by bearing
ulX = llPoint.X + (fanRange * math.cos(math.radians(Geo2Arithmetic(bearing))))
ulY = llPoint.Y + (fanRange * math.sin(math.radians(Geo2Arithmetic(bearing))))
ulPoint = arcpy.Point(ulX,ulY)
```
```        urY = ulPoint.Y + (width * math.sin(math.radians(Geo2Arithmetic(rightBearing))))
urPoint = arcpy.Point(urX,urY)

# from urPoint go fanRange by negative bearing
lrX = urPoint.X + (fanRange * math.cos(math.radians(Geo2Arithmetic(backBearing))))
lrY = urPoint.Y + (fanRange * math.sin(math.radians(Geo2Arithmetic(backBearing))))
lrPoint = arcpy.Point(lrX,lrY)
```
```
# take point array and make a polygon
boxPolygon = arcpy.Polygon(boxArray)

```

```            point.Y = coord_pair[1]
point.ID = unique_id

polygon = arcpy.Polygon(array) # Create a polygon object based on the array of points
```

```            pnt.X = vertex[0]
pnt.Y = vertex[1]
del pnt
feat = cur.newRow()
```

```            pnt.X = vertex[0]
pnt.Y = vertex[1]
del pnt
feat = cur.newRow()
```

```                pnt.X = vertex[0]
pnt.Y = vertex[1]
```                pnt.X = vertex[0]