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src/b/3/b3-1.9.2/b3/parsers/moh.py   b3(Download)
    def rotateMap(self):
        """Load the next map (not level). If the current game mod plays each level twice
        to get teams the chance to play both sides, then this rotate a second
        time to really switch to the next map"""
        nextIndex = self.getNextMapIndex()
            if map not in levelnames:
                # add the map to the map list
                nextIndex = self.getNextMapIndex()
                if nextIndex == -1:
                    self.write(('mapList.append', map))

src/b/i/big-brother-bot-HEAD/b3/parsers/moh.py   big-brother-bot(Download)
    def rotateMap(self):
        """Load the next map (not level). If the current game mod plays each level twice
        to get teams the chance to play both sides, then this rotate a second
        time to really switch to the next map"""
        nextIndex = self.getNextMapIndex()
            if map not in levelnames:
                # add the map to the map list
                nextIndex = self.getNextMapIndex()
                if nextIndex == -1:
                    self.write(('mapList.append', map))

src/b/3/b3-1.9.2/b3/parsers/bfbc2.py   b3(Download)
    def rotateMap(self):
        """Load the next map (not level). If the current game mod plays each level twice
        to get teams the chance to play both sides, then this rotate a second
        time to really switch to the next map"""
        nextIndex = self.getNextMapIndex()
            if map not in levelnames:
                # add the map to the map list
                nextIndex = self.getNextMapIndex()
                if nextIndex == -1:
                    self.write(('mapList.append', map))

src/b/i/big-brother-bot-HEAD/b3/parsers/bfbc2.py   big-brother-bot(Download)
    def rotateMap(self):
        """Load the next map (not level). If the current game mod plays each level twice
        to get teams the chance to play both sides, then this rotate a second
        time to really switch to the next map"""
        nextIndex = self.getNextMapIndex()
            if map not in levelnames:
                # add the map to the map list
                nextIndex = self.getNextMapIndex()
                if nextIndex == -1:
                    self.write(('mapList.append', map))