Did I find the right examples for you? yes no      Crawl my project      Python Jobs

All Samples(73)  |  Call(73)  |  Derive(0)  |  Import(0)

src/b/l/blenderpython-HEAD/scripts/addons_extern/object_destruction/fracture_cell/fracture_cell_setup.py   blenderpython(Download)
 
    if use_debug_points:
        bm = bmesh.new()
        for p in points:
            bm.verts.new(p)
 
        # create the convex hulls
        bm = bmesh.new()
 
        # WORKAROUND FOR CONVEX HULL BUG/LIMIT
                if clean:
                    if bm is None:  # ok this will always be true for now...
                        bm = bmesh.new()
                        bm.from_mesh(mesh_new)
                    bm.normal_update()
                if remove_doubles:
                    if bm is None:
                        bm = bmesh.new()
                        bm.from_mesh(mesh_new)
                    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist = 0.005)
    for obj_cell in objects:
        mesh = obj_cell.data
        bm = bmesh.new()
        bm.from_mesh(mesh)
 

src/b/l/blenderpython-HEAD/scripts/addons_extern/sire_o.py   blenderpython(Download)
    def execute(self, context):
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
    def execute(self, context):
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
 
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
 
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
 

src/b/l/Blender-Destructability-Editor-HEAD/object_destruction/fracture_cell/fracture_cell_setup.py   Blender-Destructability-Editor(Download)
 
    if use_debug_points:
        bm = bmesh.new()
        for p in points:
            bm.verts.new(p)
 
        # create the convex hulls
        bm = bmesh.new()
 
        # WORKAROUND FOR CONVEX HULL BUG/LIMIT
                if clean:
                    if bm is None:  # ok this will always be true for now...
                        bm = bmesh.new()
                        bm.from_mesh(mesh_new)
                    bm.normal_update()
                if remove_doubles:
                    if bm is None:
                        bm = bmesh.new()
                        bm.from_mesh(mesh_new)
                    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist = 0.005)
    for obj_cell in objects:
        mesh = obj_cell.data
        bm = bmesh.new()
        bm.from_mesh(mesh)
 

src/b/l/blenderpython-HEAD/scripts/addons_extern/extrude_along_path.py   blenderpython(Download)
    def execute(self, context):
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
    def execute(self, context):
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
 

src/b/l/blenderpython-HEAD/scripts/addons_extern/pen_tool.py   blenderpython(Download)
    def execute(self, context):
 
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()

src/b/l/blenderpython-HEAD/scripts/archive/io_import_minecraft/blockbuild.py   blenderpython(Download)
    import bmesh
    #BMesh-create X
    m = bmesh.new()
    xverts = [  (-0.45,0.45,0.5),   #v1
                (0.45,-0.45,0.5),
    #BMesh-create X
 
    stair = bmesh.new()
    #Stair Vertices
    sverts = [ (0.5,0.5,0.5),  #v0

src/b/l/blenderpython-HEAD/scripts/addons_extern/io_scene_valvesource/import_smd.py   blenderpython(Download)
		mats = []
 
		bm = bmesh.new()
		bm.from_mesh(md)
 
					DmeVertexData = DmeMesh["currentState"]
 
					bm = bmesh.new()
					bm.from_mesh(ob.data)
 

src/b/l/blenderpython-HEAD/scripts/addons_extern/edge_extend.py   blenderpython(Download)
    def execute(self, context):
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
        edit_mode_out()
        ob_act = context.active_object
        bme = bmesh.new()
        bme.from_mesh(ob_act.data)
 

src/b/l/blenderpython-HEAD/scripts/addons_extern/add_vert.py   blenderpython(Download)
        mesh = bpy.data.meshes.new("Single_Vert")
 
        bm = bmesh.new()
 
        for v_co in verts_loc:
        mesh = bpy.data.meshes.new("Object_Origin")
 
        bm = bmesh.new()
 
        for v_co in verts_loc:

src/b/l/blenderpython-HEAD/scripts/addons_extern/add_mesh_edge_profiles/add_mesh_smooth.py   blenderpython(Download)
        scene.objects.link(obj)
        obj.location = scene.cursor_location
        bm = bmesh.new()
        bm.from_mesh(mesh)
 

  1 | 2 | 3 | 4 | 5  Next