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src/b/l/blenderpython-HEAD/scripts/addons_extern/object_destruction/fracture_cell/fracture_cell_setup.py blenderpython(Download)
if use_debug_points: bm = bmesh.new() for p in points: bm.verts.new(p)
# create the convex hulls bm = bmesh.new() # WORKAROUND FOR CONVEX HULL BUG/LIMIT
if clean: if bm is None: # ok this will always be true for now... bm = bmesh.new() bm.from_mesh(mesh_new) bm.normal_update()
if remove_doubles: if bm is None: bm = bmesh.new() bm.from_mesh(mesh_new) bmesh.ops.remove_doubles(bm, verts=bm.verts, dist = 0.005)
for obj_cell in objects: mesh = obj_cell.data bm = bmesh.new() bm.from_mesh(mesh)
src/b/l/blenderpython-HEAD/scripts/addons_extern/sire_o.py blenderpython(Download)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
src/b/l/Blender-Destructability-Editor-HEAD/object_destruction/fracture_cell/fracture_cell_setup.py Blender-Destructability-Editor(Download)
if use_debug_points: bm = bmesh.new() for p in points: bm.verts.new(p)
# create the convex hulls bm = bmesh.new() # WORKAROUND FOR CONVEX HULL BUG/LIMIT
if clean: if bm is None: # ok this will always be true for now... bm = bmesh.new() bm.from_mesh(mesh_new) bm.normal_update()
if remove_doubles: if bm is None: bm = bmesh.new() bm.from_mesh(mesh_new) bmesh.ops.remove_doubles(bm, verts=bm.verts, dist = 0.005)
for obj_cell in objects: mesh = obj_cell.data bm = bmesh.new() bm.from_mesh(mesh)
src/b/l/blenderpython-HEAD/scripts/addons_extern/extrude_along_path.py blenderpython(Download)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
src/b/l/blenderpython-HEAD/scripts/addons_extern/pen_tool.py blenderpython(Download)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new()
src/b/l/blenderpython-HEAD/scripts/archive/io_import_minecraft/blockbuild.py blenderpython(Download)
import bmesh #BMesh-create X m = bmesh.new() xverts = [ (-0.45,0.45,0.5), #v1 (0.45,-0.45,0.5),
#BMesh-create X stair = bmesh.new() #Stair Vertices sverts = [ (0.5,0.5,0.5), #v0
src/b/l/blenderpython-HEAD/scripts/addons_extern/io_scene_valvesource/import_smd.py blenderpython(Download)
mats = [] bm = bmesh.new() bm.from_mesh(md)
DmeVertexData = DmeMesh["currentState"] bm = bmesh.new() bm.from_mesh(ob.data)
src/b/l/blenderpython-HEAD/scripts/addons_extern/edge_extend.py blenderpython(Download)
def execute(self, context): edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
edit_mode_out() ob_act = context.active_object bme = bmesh.new() bme.from_mesh(ob_act.data)
src/b/l/blenderpython-HEAD/scripts/addons_extern/add_vert.py blenderpython(Download)
mesh = bpy.data.meshes.new("Single_Vert") bm = bmesh.new() for v_co in verts_loc:
mesh = bpy.data.meshes.new("Object_Origin") bm = bmesh.new() for v_co in verts_loc:
src/b/l/blenderpython-HEAD/scripts/addons_extern/add_mesh_edge_profiles/add_mesh_smooth.py blenderpython(Download)
scene.objects.link(obj) obj.location = scene.cursor_location bm = bmesh.new() bm.from_mesh(mesh)
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