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All Samples(34) | Call(31) | Derive(0) | Import(3)
src/p/y/PySDL2-0.9.2/sdl2/ext/image.py PySDL2(Download)
"""Image loaders.""" from .common import SDLError from .compat import UnsupportedError, byteify from .. import endian, surface, pixels
# An error occured - if we do not try PIL, break out now if not _HASPIL or enforce == "SDL": raise SDLError(sdlimage.IMG_GetError()) else: imgsurface = imgsurface.contents
gmask, bmask, amask) if not imgsurface: raise SDLError() imgsurface = imgsurface.contents
sdlpalette = pixels.SDL_AllocPalette(len(rgbcolors) // 3) if not sdlpalette: raise SDLError() sdlpalette = sdlpalette.contents SDL_Color = pixels.SDL_Color
pixels.SDL_FreePalette(sdlpalette) if ret != 0: raise SDLError() return imgsurface
src/p/y/PySDL2-0.9.2/sdl2/ext/sprite.py PySDL2(Download)
"""Sprite, texture and pixel surface routines.""" import abc from ctypes import byref, cast, POINTER, c_int from .common import SDLError from .compat import *
byref(b), byref(a)) if ret == -1: raise SDLError() return convert_to_color((r.value, g.value, b.value, a.value))
ret = render.SDL_SetRenderDrawColor(self.renderer, c.r, c.g, c.b, c.a) if ret == -1: raise SDLError() @property
ret = render.SDL_GetRenderDrawBlendMode(self.renderer, byref(mode)) if ret == -1: raise SDLError() return mode
def blendmode(self, value): """The blend mode used for drawing operations (fill and line).""" ret = render.SDL_SetRenderDrawBlendMode(self.renderer, value) if ret == -1: raise SDLError()
src/p/y/PySDL2-0.9.2/sdl2/ext/window.py PySDL2(Download)
"""Window routines to manage on-screen windows.""" from ctypes import c_int, byref from .compat import byteify, stringify from .common import SDLError from .. import video
size[0], size[1], flags) if not window: raise SDLError() self.window = window.contents self._renderer = None # used by get_renderer()
sf = video.SDL_GetWindowSurface(self.window) if not sf: raise SDLError() return sf.contents