Did I find the right examples for you? yes no

All Samples(7)  |  Call(0)  |  Derive(0)  |  Import(7)
pyggle.math3d
This library (PYGGEL) is licensed under the LGPL by Matthew Roe and PYGGEL contributors.

The math3d module contains general 3d math functions, as well as collision detection primitives.

src/p/y/pyggel-0.08-alpha4b/pyggel/__init__.py   pyggel(Download)
from include import *
 
import mesh, view, image, camera, math3d, light
import scene, font, geometry, misc, data
import particle, event, gui

src/p/y/pyggel-0.08-alpha4b/pyggel/misc.py   pyggel(Download)
 
from include import *
import view, math3d, data
 
import random

src/p/y/pyggel-0.08-alpha4b/pyggel/mesh.py   pyggel(Download)
from include import *
import os
import image, view, data, misc, math3d
from scene import BaseSceneObject
import time

src/p/y/pyggel-0.08-alpha4b/pyggel/light.py   pyggel(Download)
 
from include import *
import math3d, camera
 
all_lights = []

src/m/a/math3d-2.0.0/math3d/quaternion.py   math3d(Download)
# # Circular dependencies prevents direct import of Orientation, hence
# # global addressing
import math3d as m3d
 
from . import utils

src/m/a/math3d-2.0.0/math3d/orientation.py   math3d(Download)
# # Circular dependencies prevents direct import of Quaternion, hence
# # global addressing
import math3d as m3d
 
from . import utils

src/p/y/PythonOpenGLSuperBible4-HEAD/chapt08/pyramid.py   PythonOpenGLSuperBible4(Download)
from math import cos, sin
 
import math3d
from math3d import M3DVector3f, m3dFindNormal