Did I find the right examples for you? yes no      Crawl my project      Python Jobs

All Samples(8)  |  Call(8)  |  Derive(0)  |  Import(0)

src/c/o/corvec-HEAD/OtherSourceFiles/animadead-python/mesh.py   I'm Corvec(Download)
	def __construct_file(self, filename, textureloader):
		self.bones=None
		self.inverseBindPose=matrixmath.Matrix()
		infile = open(filename, "rt")
 
			self.bones = [0 for n in range(self.numBones)]
			self.inverseBindPose = \
				[matrixmath.Matrix() for n in range(self.numBones)]
 
		for i in range(self.numBones):
 
		self.inverseBindPose = \
			[matrixmath.Matrix() for n in range(self.numBones)]
 
		for i in range(self.numBones):
				a4, b4, c4, d4])
 
			self.inverseBindPose[i] = matrixmath.Matrix(values)
 
		self.numSurfaces = int(infile.readline())

src/c/o/corvec-HEAD/OtherSourceFiles/animadead-python/model.py   I'm Corvec(Download)
 
		self.renderPose = None
		self.worldBones = matrixmath.Matrix()
		self.worldBonesTEMP = matrixmath.Matrix()
 
		else:
			self.renderPose = skeleton.Pose(self.arbitraryAnim.bones.numBones)
			self.worldBones = [matrixmath.Matrix() \
				for i in range(self.arbitraryAnim.bones.numBones)]
 
			self.worldBonesTEMP = [matrixmath.Matrix() \