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src/b/l/BlackbodyMaya-HEAD/plug-ins/blackbodyNode.py   BlackbodyMaya(Download)
		nAttr.setSoftMax(10000.0)
		nAttr.setKeyable(True)
		nAttr.setReadable(True)
		nAttr.setWritable(True)
		nAttr.setStorable(True)
		nAttr.setSoftMax(10000.0)
		nAttr.setKeyable(True)
		nAttr.setReadable(True)
		nAttr.setWritable(True)
		nAttr.setStorable(True)
		nAttr.setSoftMax(100)
		nAttr.setKeyable(True)
		nAttr.setReadable(True)
		nAttr.setWritable(True)
		nAttr.setStorable(True)
		nAttr.setSoftMax(4.0)
		nAttr.setKeyable(True)
		nAttr.setReadable(True)
		nAttr.setWritable(True)
		nAttr.setStorable(True)
		nAttr.setSoftMax(20.0)
		nAttr.setKeyable(True)
		nAttr.setReadable(True)
		nAttr.setWritable(True)
		nAttr.setStorable(True)

src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_ShoulderConstraint.py   PipelineConstructionSet(Download)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(1)
        # local axis of the shoulder that aims at the elbow
        cls.shoulderAim = nAttr.create(cls.kShoulderAimAttrLongName, cls.kShoulderAimAttrName,
                                       OM.MFnNumericData.k3Double)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(0)
        # axis on the spine joint pointing toward the head
        cls.spineAim = nAttr.create(cls.kSpineAimAttrLongName, cls.kSpineAimAttrName, OM.MFnNumericData.k3Double)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(0)
        # rotatePivot attribute of the upper arm

src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_HipConstraint.py   PipelineConstructionSet(Download)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(0)
        # local axis of the hip that points toward the character's front
        cls.hipFront = nAttr.create(cls.kHipFrontAttrLongName, cls.kHipFrontAttrName, OM.MFnNumericData.k3Double)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(0)
        # axis on the pelvis joint pointing toward the front
        cls.pelvisFront = nAttr.create(cls.kPelvisFrontAttrLongName, cls.kPelvisFrontAttrName,
                                       OM.MFnNumericData.k3Double)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setWritable(1)
        nAttr.setStorable(1)
        nAttr.setReadable(1)
        nAttr.setKeyable(0)
        nAttr.setHidden(1)

src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_ExposeTransform.py   PipelineConstructionSet(Download)
        nAttr.setWritable(True)
        nAttr.setStorable(True)
        nAttr.setReadable(True)
        nAttr.setKeyable(True)
        # axis on the object for computing dot product and angle
        cls.objectAxis = nAttr.create(cls.kObjectAxisAttrLongName, cls.kObjectAxisAttrName, OM.MFnNumericData.k3Double)
        nAttr.setWritable(True)
        nAttr.setStorable(True)
        nAttr.setReadable(True)
        nAttr.setWritable(True)
        nAttr.setStorable(True)
        nAttr.setReadable(True)
        nAttr.setKeyable(True)
        # worldMatrix of the object
        nAttr.setWritable(True)
        nAttr.setStorable(False)
        nAttr.setReadable(True)
        nAttr.setChannelBox(True)
        # distance between the two objects
        cls.distance = nAttr.create(cls.kDistanceAttrLongName, cls.kDistanceAttrName, OM.MFnNumericData.kDouble)
        nAttr.setWritable(True)
        nAttr.setStorable(False)
        nAttr.setReadable(True)

src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_Ribbon.py   PipelineConstructionSet(Download)
        numAttr.setWritable(True)
        numAttr.setStorable(True)
        numAttr.setReadable(True)
        numAttr.setKeyable(True)
        # number of divisions along the ribbon
        cls.inputDivisions = numAttr.create(AM_RibbonsNode.kInputDivisionsAttrLongName,
                                            AM_RibbonsNode.kInputDivisionsAttrName, OM.MFnNumericData.kInt, 10)
        numAttr.setWritable(True)
        numAttr.setStorable(True)
        numAttr.setReadable(True)
        numAttr.setWritable(True)
        numAttr.setStorable(True)
        numAttr.setReadable(True)
        numAttr.setKeyable(True)
        # amount of twisting of the ribbon at its base
        cls.inputTwistBase = numAttr.create(AM_RibbonsNode.kInputTwistBaseAttrLongName,
                                            AM_RibbonsNode.kInputTwistBaseAttrName, OM.MFnNumericData.kDouble, 0.0)
        numAttr.setWritable(True)
        numAttr.setStorable(True)
        numAttr.setReadable(True)
        numAttr.setWritable(True)
        numAttr.setStorable(True)
        numAttr.setReadable(True)
        numAttr.setKeyable(True)
        # up-vector for the ribbon at its base

src/m/a/mayaseed-HEAD/nodes/ms_appleseed_material.py   mayaseed(Download)
    numericAttributeFn.setStorable( False )
    numericAttributeFn.setWritable( False )
    numericAttributeFn.setReadable( True )
    numericAttributeFn.setHidden( False )
    appleseed_material.addAttribute( appleseed_material.outColorAttribute )
    numericAttributeFn.setStorable( False )
    numericAttributeFn.setWritable( False )
    numericAttributeFn.setReadable( True )
    numericAttributeFn.setHidden( False )
    appleseed_material.addAttribute( appleseed_material.hardwareColorAttribute )

src/m/a/mayaseed-HEAD/nodes/ms_appleseed_shading_node.py   mayaseed(Download)
    numericAttributeFn.setStorable( False )
    numericAttributeFn.setWritable( False )
    numericAttributeFn.setReadable( True )
    numericAttributeFn.setHidden( False )
    appleseed_shading_node.addAttribute( appleseed_shading_node.outColorAttribute )

src/p/b/pbrtMayaPy-HEAD/PBRT/Nodes/PBRTNode.py   pbrtMayaPy(Download)
        nAttr.setKeyable(0)
        nAttr.setStorable(0)
        nAttr.setReadable(1)
        nAttr.setWritable(0)
        cls.addAttribute(cls.outColor)