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src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_InsertParentsCmd.py   PipelineConstructionSet(Download)
            self.__dagModify.renameNode(newLocator, self.__prefix + currentObjectFn.partialPathName() + self.__suffix)
            # append the new locator to the array
            newLocFn.getPath(newLocatorPath)
            self.__newLocators.append(newLocatorPath)
            iter.next()

src/p/i/PipelineConstructionSet-HEAD/maya/plugins/2014/win64/AM_Ribbon.py   PipelineConstructionSet(Download)
                self.__dgModify.renameNode(newRibbonNode, '%s_ribbon' % transformFn.partialPathName())
                # a little sloppy, but use this opportunity to rename the shape nodes for the new meshes too
                transformFn.getPath(pathToShape)
                pathToShape.extendToShape()
                shapeFn.setObject(pathToShape)