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src/g/u/guns-game-HEAD/modules/client/gui/mpmenu.py   guns-game(Download)
t.tr()
t.td(pgui.Label('Server address:', height=30))
input_server = pgui.Input(value=config.cp.get('multiplayer', 'last_server'))
t.td(input_server)
 
def show():
	init()
 
	global input_nick
	nick = config.cp.get('multiplayer', 'last_nick')
	if nick == '':
		nick = config.cp.get('auth', 'canonical_name')

src/g/u/guns-game-HEAD/modules/client/gui/optsmenu.py   guns-game(Download)
t.tr()
t.td(pgui.Label('Guns-game.com username', height=30))
input_user = pgui.Input(value=config.cp.get('auth', 'canonical_name'))
t.td(input_user)
 
def show():
	init()
 
	global input_user
	input_user = pgui.Input(value=config.cp.get('auth', 'canonical_name'))

src/g/u/guns-game-HEAD/modules/client/lobby/network.py   guns-game(Download)
def open():
	global sock
	addr = config.cp.get('multiplayer', 'last_server')
	sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
	try: