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All Samples(133178)  |  Call(4766)  |  Derive(128309)  |  Import(103)
The most base type

src/i/r/ironruby-HEAD/Languages/IronPython/Samples/Direct3D/checkpoints/checkpoint6.py   ironruby(Download)
class RotatableObject(object):
    def __init__(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
    def ResetOrientation(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
class PositionableObject(object):
    def __init__(self):
        self.__Position = DirectX.Vector3(0, 0, 0)
        self.PositionMatrix = DirectX.Matrix.Identity
 
    def __GetPosition(self):
        return self.__Position
class Camera(object):
    def __init__(self, name):
        self.Name = name
        self.__LookAtVector = DirectX.Vector3(0, 0, -1)
        self.__Position = DirectX.Vector3(0, 0, 0)
 
    def __UpdateMatrix(self):
class SceneManager(object):
    def __init__(self):
        self.Device = None
        self.Paused = False
        self.Background = System.Drawing.Color.Black
        self.ActiveCamera = None
        self.Objects = {}
class SceneCreator(object):
    def OnSceneCreate(self, sm):
        self.Tiger = sm.LoadMesh("Tiger", "tiger.x")
        #teapot = sm.LoadBasicObject("teapot", "teapot", Drawing.Color.White)
 
        cam = sm.CreateCamera("Player Cam")
        cam.Position = [0, 3, -5]
class TigerAnimator(object):
    def OnSceneBegin(self, sceneManager):
        self.Tiger = sceneManager.Objects["Tiger"]
        return True
 
    def OnFrame(self, elapsed):
        self.Tiger.Yaw(elapsed)
 
 
class Root(object):

src/r/e/reporter-lib-HEAD/packages/pyparsing/docs/examples/invRegex.py   reporter-lib(Download)
class CharacterRangeEmitter(object):
    def __init__(self,chars):
        # remove duplicate chars in character range, but preserve original order
        seen = set()
        self.charset = "".join( seen.add(c) or c for c in chars if c not in seen )
    def __str__(self):
        return '['+self.charset+']'
class OptionalEmitter(object):
    def __init__(self,expr):
        self.expr = expr
    def makeGenerator(self):
        def optionalGen():
            yield ""
            for s in self.expr.makeGenerator()():
                yield s
        return optionalGen
 
class DotEmitter(object):
class GroupEmitter(object):
    def __init__(self,exprs):
        self.exprs = ParseResults(exprs)
    def makeGenerator(self):
        def groupGen():
            def recurseList(elist):
                if len(elist)==1:
class AlternativeEmitter(object):
    def __init__(self,exprs):
        self.exprs = exprs
    def makeGenerator(self):
        def altGen():
            for e in self.exprs:
                for s in e.makeGenerator()():
                    yield s
        return altGen
 
class LiteralEmitter(object):

src/i/r/ironruby-HEAD/Languages/IronPython/Samples/Direct3D/tutorial.py   ironruby(Download)
class RotatableObject(object):
    def __init__(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
    def ResetOrientation(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
class PositionableObject(object):
    def __init__(self):
        self.__Position = DirectX.Vector3(0, 0, 0)
        self.PositionMatrix = DirectX.Matrix.Identity
 
    def __GetPosition(self):
        return self.__Position
class Camera(object):
    def __init__(self, name):
        self.Name = name
        self.__LookAtVector = DirectX.Vector3(0, 0, -1)
        self.__Position = DirectX.Vector3(0, 0, 0)
 
    def __UpdateMatrix(self):
class SceneManager(object):
    def __init__(self):
        self.Device = None
        self.Paused = False
        self.Background = System.Drawing.Color.Black
        self.ActiveCamera = None
        self.Objects = {}
class SceneCreator(object):
    def OnSceneCreate(self, sm):
        self.Tiger = sm.LoadMesh("Tiger", "tiger.x")
        #teapot = sm.LoadBasicObject("teapot", "teapot", Drawing.Color.White)
 
        cam = sm.CreateCamera("Player Cam")
        cam.Position = [0, 3, -5]
class TigerAnimator(object):
    def OnSceneBegin(self, sceneManager):
        self.Tiger = sceneManager.Objects["Tiger"]
        return True
 
    def OnFrame(self, elapsed):
        self.Tiger.Yaw(elapsed)
 
 
class Root(object):

src/b/a/badger-lib-HEAD/packages/pyparsing/docs/examples/invRegex.py   badger-lib(Download)
class CharacterRangeEmitter(object):
    def __init__(self,chars):
        # remove duplicate chars in character range, but preserve original order
        seen = set()
        self.charset = "".join( seen.add(c) or c for c in chars if c not in seen )
    def __str__(self):
        return '['+self.charset+']'
class OptionalEmitter(object):
    def __init__(self,expr):
        self.expr = expr
    def makeGenerator(self):
        def optionalGen():
            yield ""
            for s in self.expr.makeGenerator()():
                yield s
        return optionalGen
 
class DotEmitter(object):
class GroupEmitter(object):
    def __init__(self,exprs):
        self.exprs = ParseResults(exprs)
    def makeGenerator(self):
        def groupGen():
            def recurseList(elist):
                if len(elist)==1:
class AlternativeEmitter(object):
    def __init__(self,exprs):
        self.exprs = exprs
    def makeGenerator(self):
        def altGen():
            for e in self.exprs:
                for s in e.makeGenerator()():
                    yield s
        return altGen
 
class LiteralEmitter(object):

src/r/e/reporter-lib-HEAD/packages/pyparsing/examples/invRegex.py   reporter-lib(Download)
class CharacterRangeEmitter(object):
    def __init__(self,chars):
        # remove duplicate chars in character range, but preserve original order
        seen = set()
        self.charset = "".join( seen.add(c) or c for c in chars if c not in seen )
    def __str__(self):
        return '['+self.charset+']'
class OptionalEmitter(object):
    def __init__(self,expr):
        self.expr = expr
    def makeGenerator(self):
        def optionalGen():
            yield ""
            for s in self.expr.makeGenerator()():
                yield s
        return optionalGen
 
class DotEmitter(object):
class GroupEmitter(object):
    def __init__(self,exprs):
        self.exprs = ParseResults(exprs)
    def makeGenerator(self):
        def groupGen():
            def recurseList(elist):
                if len(elist)==1:
class AlternativeEmitter(object):
    def __init__(self,exprs):
        self.exprs = exprs
    def makeGenerator(self):
        def altGen():
            for e in self.exprs:
                for s in e.makeGenerator()():
                    yield s
        return altGen
 
class LiteralEmitter(object):

src/b/a/badger-lib-HEAD/packages/pyparsing/examples/invRegex.py   badger-lib(Download)
class CharacterRangeEmitter(object):
    def __init__(self,chars):
        # remove duplicate chars in character range, but preserve original order
        seen = set()
        self.charset = "".join( seen.add(c) or c for c in chars if c not in seen )
    def __str__(self):
        return '['+self.charset+']'
class OptionalEmitter(object):
    def __init__(self,expr):
        self.expr = expr
    def makeGenerator(self):
        def optionalGen():
            yield ""
            for s in self.expr.makeGenerator()():
                yield s
        return optionalGen
 
class DotEmitter(object):
class GroupEmitter(object):
    def __init__(self,exprs):
        self.exprs = ParseResults(exprs)
    def makeGenerator(self):
        def groupGen():
            def recurseList(elist):
                if len(elist)==1:
class AlternativeEmitter(object):
    def __init__(self,exprs):
        self.exprs = exprs
    def makeGenerator(self):
        def altGen():
            for e in self.exprs:
                for s in e.makeGenerator()():
                    yield s
        return altGen
 
class LiteralEmitter(object):

src/i/r/ironruby-HEAD/Languages/IronPython/Samples/Direct3D/checkpoints/checkpoint5.py   ironruby(Download)
class RotatableObject(object):
    def __init__(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
    def ResetOrientation(self):
        self.RotationMatrix = DirectX.Matrix.Identity
 
class PositionableObject(object):
    def __init__(self):
        self.__Position = DirectX.Vector3(0, 0, 0)
 
    def __GetPosition(self):
        return self.__Position
 
class Camera(object):
    def __init__(self, name):
        self.Name = name
        self.__LookAtVector = DirectX.Vector3(0, 0, -1)
        self.__Position = DirectX.Vector3(0, 0, 0)
 
    def __UpdateMatrix(self):
class SceneManager(object):
    def __init__(self):
        self.Device = None
        self.Paused = False
        self.Background = System.Drawing.Color.Black
        self.ActiveCamera = None
        self.Objects = {}
class SceneCreator(object):
    def OnSceneCreate(self, sm):
        self.Tiger = sm.LoadMesh("Tiger", "tiger.x")
 
        cam = sm.CreateCamera("Player Cam")
        cam.Position = [0, 3, -5]
        cam.LookAt(self.Tiger.Position)
 
        sm.AddListener(TigerAnimator())
        return True
 
 
class TigerAnimator(object):

src/r/e/reporter-lib-HEAD/packages/pyparsing/docs/examples/eval_arith.py   reporter-lib(Download)
class EvalConstant(object):
    "Class to evaluate a parsed constant or variable"
    vars_ = {}
    def __init__(self, tokens):
        self.value = tokens[0]
    def eval(self):
        if self.value in EvalConstant.vars_:
            return EvalConstant.vars_[self.value]
        else:
            return float(self.value)
 
class EvalSignOp(object):
class EvalMultOp(object):
    "Class to evaluate multiplication and division expressions"
    def __init__(self, tokens):
        self.value = tokens[0]
    def eval(self):
        prod = self.value[0].eval()
        for op,val in operatorOperands(self.value[1:]):
            if op == '*':
                prod *= val.eval()
            if op == '/':
                prod /= val.eval()
        return prod
 
class EvalAddOp(object):
class EvalComparisonOp(object):
    "Class to evaluate comparison expressions"
    opMap = {
        "<" : lambda a,b : a < b,
        "<=" : lambda a,b : a <= b,
        ">" : lambda a,b : a > b,
        ">=" : lambda a,b : a >= b,

src/n/o/notmm-0.4.1/examples/lib/livesettings/values.py   notmm(Download)
 
log = logging.getLogger('configuration')
 
NOTSET = object()
 
class SortedDotDict(SortedDict):
 
class Value(object):
 
    creation_counter = 0
 
    def __init__(self, group, key, **kwargs):
        """
        Create a new Value object for configuration.
            if self.use_default:
                val = self.default
            else:
                val = NOTSET
 
        except AttributeError, ae:
            log.error("Attribute error: %s", ae)
    def to_python(self, value):
        "Returns a native Python object suitable for immediate use"
        if value == NOTSET:
            value = None
        return value
 
    def get_db_prep_save(self, value):
        "Returns a value suitable for storage into a CharField"
        if value == NOTSET:
    def to_editor(self, value):
        "Returns a value suitable for display in a form widget"
        if value == NOTSET:
            return NOTSET
        return unicode(value)
 
###############
    def to_python(self, value):
        if value==NOTSET:
            return Decimal("0")
 
        try:
            return Decimal(value)
        except TypeError, te:
            log.warning("Can't convert %s to Decimal for settings %s.%s", value, self.group.key, self.key)
            raise TypeError(te)
 
    def to_editor(self, value):
        if value == NOTSET:
    def to_python(self, value):
        if value == NOTSET:
            value = 0
        if isinstance(value, datetime.timedelta):
            return value
        try:
            return datetime.timedelta(seconds=float(value))
        except (ValueError, TypeError):
            raise forms.ValidationError('This value must be a real number.')
        except OverflowError:
            raise forms.ValidationError('The maximum allowed value is %s' % datetime.timedelta.max)
 
    def get_db_prep_save(self, value):
        if value == NOTSET:
    def get_db_prep_save(self, value):
        if value == NOTSET:
            return NOTSET
        else:
            return unicode(value.days * 24 * 3600 + value.seconds + float(value.microseconds) / 1000000)
 
class FloatValue(Value):
    def to_python(self, value):
        if value == NOTSET:
            value = 0
        return float(value)
 
    def to_editor(self, value):
        if value == NOTSET:
    def to_python(self, value):
        if value == NOTSET:
            value = 0
        return int(value)
 
    def to_editor(self, value):
        if value == NOTSET:
    def to_python(self, value):
        if value == NOTSET:
            value = 0
        return Decimal(value) / 100
 
    def to_editor(self, value):
        if value == NOTSET:
    def to_python(self, value):
        if value == NOTSET:
            value = ""
        return unicode(value)
 
    to_editor = to_python
 
    def to_python(self, value):
        if value == NOTSET:
            value = ""
        return unicode(value)
 
    to_editor = to_python
 
    def to_python(self, value):
        if not value or value == NOTSET:
            return []
        if is_list_or_tuple(value):
            return value
        else:
            try:
    def load_module(self, module):
        """Load a child module"""
        value = self._value()
        if value == NOTSET:
            raise SettingNotSet("%s.%s", self.group.key, self.key)
        else:
            return load_module("%s.%s" % (value, module))
 
    def to_python(self, value):
        if value == NOTSET:
    def to_editor(self, value):
        if value == NOTSET:
            value = ""
        return value    
 
 

src/r/e/reporter-lib-HEAD/packages/sqlalchemy/examples/poly_assoc/poly_assoc_generic.py   reporter-lib(Download)
    class GenericAssoc(object):
        def __init__(self, name):
            self.type = name
 
    def interface(cls, name, uselist=True):
 
        mapper = class_mapper(cls)
class Address(object):
    pass
 
# create "addressable" association
addressable = association(Address, addresses)
 
mapper(Address, addresses)
class User(object):
    pass
 
mapper(User, users)
 
# use the association
addressable(User, 'addresses', uselist=True)
class Order(object):
    pass
 
mapper(Order, orders)
addressable(Order, 'address', uselist=False)
 
######

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