src/p/y/pylygon-1.3.2rc/examples/distance.py pylygon(Download)
font = Font(None, 24)
r = mouse.get_rel()
grab, other = None, None
while 1:
draw.circle(SCREEN, (255, 255, 255), rhombus.C.astype(int), 3)
r = array(mouse.get_rel())
if grab:
grab.C = mouse_pos
src/h/i/hitt-0.1.22/hitt/hid.py hitt(Download)
self.button_up_events = pygame.event.get(pygame.MOUSEBUTTONUP)
self.motion_events = pygame.event.get(pygame.MOUSEMOTION)
self.rel = pygame.mouse.get_rel()
src/m/y/Myrmidon-HEAD/engine/input/pygame/engine.py Myrmidon(Download)
self.mouse.pos = pygame.mouse.get_pos()
self.mouse.rel = pygame.mouse.get_rel()
self.mouse.x = self.mouse.pos[0]
self.mouse.y = self.mouse.pos[1]
src/z/u/zun-HEAD/trunk/src/virtual.py zun(Download)
s.mousebut=s.players[0].vb
else:
s.mouserel=pygame.mouse.get_rel()
s.mouseabs=pygame.mouse.get_pos()
s.mousebut=pygame.mouse.get_pressed()
src/t/r/trosnoth-1.6.0/trosnoth/trosnothgui/ingame/playerInterface.py trosnoth(Download)
self.mousePos = (0, 0)
pygame.mouse.get_rel()
# Make sure the viewer is focusing on this player.
src/k/a/kaa-display-0.2.0dev-r4567-20111003/src/sdl.py kaa-display(Download)
if self.hide_mouse:
# Check if mouse should be visible or hidden
mouserel = pygame.mouse.get_rel()
mousedist = (mouserel[0]**2 + mouserel[1]**2) ** 0.5