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int(x=0) -> int or long
int(x, base=10) -> int or long

Convert a number or string to an integer, or return 0 if no arguments
are given.  If x is floating point, the conversion truncates towards zero.
If x is outside the integer range, the function returns a long instead.

If x is not a number or if base is given, then x must be a string or
Unicode object representing an integer literal in the given base.  The
literal can be preceded by '+' or '-' and be surrounded by whitespace.(more...)

src/p/y/pyogp.apps-0.1dev/pyogp/apps/examples/object_create_upload_via_caps.py   pyogp.apps(Download)
"""    
    client.inventory.create_new_item(folder, "TestLSL1", "created by PyOGP",
                                     AssetType.LSLText, InventoryType.LSL,
                                     WearablesIndex.WT_SHAPE, 0,
                                     lambda item : client.asset_manager.upload_script_via_caps(item.ItemID, script)) 

src/p/y/pyogp.apps-0.1dev/pyogp/apps/examples/object_create_rez_script.py   pyogp.apps(Download)
"""    
    client.inventory.create_new_item(folder, "TestLSL1", "created by PyOGP",
                                     AssetType.LSLText, InventoryType.LSL,
                                     WearablesIndex.WT_SHAPE, 0,
                                     lambda item : client.asset_manager.upload_script_via_caps(item.ItemID, script)) 

src/p/y/pyogp.lib.client-0.1/pyogp/lib/client/tests/test_inventory.py   pyogp.lib.client(Download)
        folder = matches.pop()
        self.inventory.create_new_item(folder, "Name", "Desc",  AssetType.LSLText,
                                       InventoryType.LSL, WearablesIndex.WT_SHAPE,
                                       0)
        packet = self.inventory.agent.region.dummy_packet_holder.pop()
                               AssetID=UUID(),
                               Type=AssetType.LSLText,
                               InvType=InventoryType.LSL,
                               Flags=0,
                               SaleType=0,