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src/s/k/SkeinFox-HEAD/skeinforge-0006/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			vertexIndexes = [ int( edgeSubelement.attributeTable[ 'v1' ] ), int( edgeSubelement.attributeTable[ 'v2' ] ) ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( edgeSubelementIndex, vertexIndexes )
			self.triangleMesh.edges.append( edge )
		faceElement = self.object.getFirstChildWithClassName( 'face' )
		faceSubelements = faceElement.getChildrenWithClassName( 'bf:Elem' )
			vertexPair = vertexPairs[ vertexPairsIndex ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( vertexPairsIndex, vertexPair )
			self.triangleMesh.edges.append( edge )
		for edgeTriplesIndex in xrange( len( edgeTriples ) ):
			edgeTriple = edgeTriples[ edgeTriplesIndex ]

src/s/k/SkeinFox-HEAD/skeinforge-0005/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			vertexIndexes = [ int( edgeSubelement.attributeTable[ 'v1' ] ), int( edgeSubelement.attributeTable[ 'v2' ] ) ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( edgeSubelementIndex, vertexIndexes )
			self.triangleMesh.edges.append( edge )
		faceElement = self.object.getFirstChildWithClassName( 'face' )
		faceSubelements = faceElement.getChildrenWithClassName( 'bf:Elem' )
			vertexPair = vertexPairs[ vertexPairsIndex ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( vertexPairsIndex, vertexPair )
			self.triangleMesh.edges.append( edge )
		for edgeTriplesIndex in xrange( len( edgeTriples ) ):
			edgeTriple = edgeTriples[ edgeTriplesIndex ]

src/s/k/SkeinFox-HEAD/2010-02-25_skeinforge_withRaftless/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			vertexIndexes = [ int( edgeSubelement.attributeTable[ 'v1' ] ), int( edgeSubelement.attributeTable[ 'v2' ] ) ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( edgeSubelementIndex, vertexIndexes )
			self.triangleMesh.edges.append( edge )
		faceElement = self.object.getFirstChildWithClassName( 'face' )
		faceSubelements = faceElement.getChildrenWithClassName( 'bf:Elem' )
			vertexPair = vertexPairs[ vertexPairsIndex ]
			edge = triangle_mesh.Edge().getFromVertexIndexes( vertexPairsIndex, vertexPair )
			self.triangleMesh.edges.append( edge )
		for edgeTriplesIndex in xrange( len( edgeTriples ) ):
			edgeTriple = edgeTriples[ edgeTriplesIndex ]