Did I find the right examples for you? yes no Crawl my project Python Jobs
All Samples(6) | Call(6) | Derive(0) | Import(0)
src/s/k/SkeinFox-HEAD/skeinforge-0006/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )
edgeTriple = edgeTriples[ edgeTriplesIndex ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )
src/s/k/SkeinFox-HEAD/skeinforge-0005/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )
edgeTriple = edgeTriples[ edgeTriplesIndex ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )
src/s/k/SkeinFox-HEAD/2010-02-25_skeinforge_withRaftless/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )
edgeTriple = edgeTriples[ edgeTriplesIndex ] face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex ) self.triangleMesh.faces.append( face ) self.bottom = getBottom( self.triangleMesh.vertices ) self.top = getTop( self.triangleMesh.vertices )