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src/s/k/SkeinFox-HEAD/skeinforge-0006/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )
			edgeTriple = edgeTriples[ edgeTriplesIndex ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )

src/s/k/SkeinFox-HEAD/skeinforge-0005/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )
			edgeTriple = edgeTriples[ edgeTriplesIndex ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )

src/s/k/SkeinFox-HEAD/2010-02-25_skeinforge_withRaftless/skeinforge_tools/import_plugins/xml.py   SkeinFox(Download)
			edgeIndexes = [ int( faceSubelement.attributeTable[ 'e1' ] ), int( faceSubelement.attributeTable[ 'e2' ] ), int( faceSubelement.attributeTable[ 'e3' ] ) ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeIndexes, self.triangleMesh.edges, faceSubelementIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )
			edgeTriple = edgeTriples[ edgeTriplesIndex ]
			face = triangle_mesh.Face().getFromEdgeIndexes( edgeTriple, self.triangleMesh.edges, edgeTriplesIndex )
			self.triangleMesh.faces.append( face )
		self.bottom = getBottom( self.triangleMesh.vertices )
		self.top = getTop( self.triangleMesh.vertices )