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src/s/k/SkeinFox-HEAD/skeinforge-0006/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
coordinateElement = vertexPointElement.getFirstChildWithClassName( 'r' ) vertex = Vector3( float( coordinateElement.attributeTable[ 'x' ] ), float( coordinateElement.attributeTable[ 'y' ] ), float( coordinateElement.attributeTable[ 'z' ] ) ) self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) ) edgeElement = self.object.getFirstChildWithClassName( 'edge' ) edgeSubelements = edgeElement.getChildrenWithClassName( 'bf:Elem' )
def setBottomTopTriangleMesh( self, edgeTriples, matrix4By4, vertexPairs, vertices ): "Set the bottom, top and triangle mesh of this carvable object info." self.triangleMesh = triangle_mesh.TriangleMesh() for vertex in vertices: self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) )
src/s/k/SkeinFox-HEAD/skeinforge-0005/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
coordinateElement = vertexPointElement.getFirstChildWithClassName( 'r' ) vertex = Vector3( float( coordinateElement.attributeTable[ 'x' ] ), float( coordinateElement.attributeTable[ 'y' ] ), float( coordinateElement.attributeTable[ 'z' ] ) ) self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) ) edgeElement = self.object.getFirstChildWithClassName( 'edge' ) edgeSubelements = edgeElement.getChildrenWithClassName( 'bf:Elem' )
def setBottomTopTriangleMesh( self, edgeTriples, matrix4By4, vertexPairs, vertices ): "Set the bottom, top and triangle mesh of this carvable object info." self.triangleMesh = triangle_mesh.TriangleMesh() for vertex in vertices: self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) )
src/s/k/SkeinFox-HEAD/2010-02-25_skeinforge_withRaftless/skeinforge_tools/import_plugins/xml.py SkeinFox(Download)
coordinateElement = vertexPointElement.getFirstChildWithClassName( 'r' ) vertex = Vector3( float( coordinateElement.attributeTable[ 'x' ] ), float( coordinateElement.attributeTable[ 'y' ] ), float( coordinateElement.attributeTable[ 'z' ] ) ) self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) ) edgeElement = self.object.getFirstChildWithClassName( 'edge' ) edgeSubelements = edgeElement.getChildrenWithClassName( 'bf:Elem' )
def setBottomTopTriangleMesh( self, edgeTriples, matrix4By4, vertexPairs, vertices ): "Set the bottom, top and triangle mesh of this carvable object info." self.triangleMesh = triangle_mesh.TriangleMesh() for vertex in vertices: self.triangleMesh.vertices.append( getVector3TransformedByMatrix( matrix4By4.matrix, vertex ) )