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All Samples(6)  |  Call(6)  |  Derive(0)  |  Import(0)

src/i/m/immortal-HEAD/commands.py   immortal(Download)
		IO.autosave_current_map()
		game.current_map.check_player_position()
		util.initialize_fov()
		game.fov_recompute = True
		game.player_move = True
			util.combine_maps()
		game.current_map.check_player_position()
		util.initialize_fov()
		game.fov_recompute = True
		game.player_move = True

src/i/m/immortal-HEAD/game.py   immortal(Download)
		game.worldmap.create_map_legend(wm, 3)
		libtcod.console_clear(0)
		util.initialize_fov()
		player_action = ''
		while not libtcod.console_is_window_closed():

src/i/m/immortal-HEAD/debug.py   immortal(Download)
	def reset_dungeon_level(self):
		temp_map = game.current_map
		game.current_map = mapgen.Map(temp_map.location_name, temp_map.location_abbr, temp_map.location_id, temp_map.location_level, temp_map.threat_level, temp_map.map_width, temp_map.map_height, temp_map.type)
		game.current_map.overworld_position = temp_map.overworld_position
		util.initialize_fov()
	def show_current_map(self):
		for x in range(game.current_map.map_width):
			for y in range(game.current_map.map_height):
				game.current_map.tile[x][y].update({'explored': True})
		util.initialize_fov()
	def hide_current_map(self):
		for x in range(game.current_map.map_width):
			for y in range(game.current_map.map_height):
				game.current_map.tile[x][y].pop('explored', None)
		util.initialize_fov()