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Returns a value from choices chosen by weighted random selection

choices should be a list of (value, weight) tuples.

eg. weighted_choice([('val1', 5), ('val2', 0.3), ('val3', 1)])

        def weighted_choice(choices):
    """Returns a value from choices chosen by weighted random selection

    choices should be a list of (value, weight) tuples.

    eg. weighted_choice([('val1', 5), ('val2', 0.3), ('val3', 1)])

    """
    values, weights = zip(*choices)
    total = 0
    cum_weights = []
    for w in weights:
        total += w
        cum_weights.append(total)
    x = random.uniform(0, total)
    i = bisect.bisect(cum_weights, x)
    return values[i]
        


src/m/c/mcdungeon-HEAD/ruins.py   mcdungeon(Download)
import materials
import perlin
from utils import (
    findChunkDepths,
    get_entity_mob_tags,
    def nameDungeon(self):
        # Name this place
        A = weighted_choice(self._dnamesA)
        name = weighted_choice(self._dnamesB).format(A=A)
        return name

src/p/y/pysteroids-1.0.1/pysteroids/lib/game_rules.py   pysteroids(Download)
from entities import Asteroid
from geometry.vector import Vector
from utils import weighted_choice, WINDOW_WIDTH, \
    WINDOW_HEIGHT, rand_direction
 
        # Get a random size, with probability depending on the game
        # rules
        size = weighted_choice(self.curr_level.size_weights)
 
        # Generate a position out of bounds, and a random direction

src/m/c/mcdungeon-HEAD/namegenerator.py   mcdungeon(Download)
import os
import sys
import random
from utils import weighted_choice
from namegen import namegen
                             ('norse', 10),
                             ('elven', 10)]
        return weighted_choice(theme_weights)
 
    def genname(self):

src/m/c/mcdungeon-HEAD/loottable.py   mcdungeon(Download)
    while True:
        # Pick one.
        ench = utils.weighted_choice(prob)
        # Add it.
        final[ench] = enchantments[ench]

src/h/t/httpbin-HEAD/httpbin/core.py   httpbin(Download)
from . import filters
from .helpers import get_headers, status_code, get_dict, check_basic_auth, check_digest_auth, H, ROBOT_TXT, ANGRY_ASCII
from .utils import weighted_choice
from .structures import CaseInsensitiveDict
 
        choices.append((int(code), float(weight)))
 
    code = weighted_choice(choices)
 
    return status_code(code)