Did I find the right examples for you? yes no

All Samples(6)  |  Call(4)  |  Derive(0)  |  Import(2)
A boolean value rendered as a 0 or 1.

src/v/m/vmflib-0.1.1/vmflib/games/tf2.py   vmflib(Download)
 
from vmflib.vmf import Entity, Connections
from vmflib.types import Bool, Origin, Output
 
class GameRules(Entity):
 
        self.hud_type = 0
        self.ctf_overtime = Bool(True)
 
        self.auto_properties += ['hud_type', 'ctf_overtime']

src/v/m/vmflib-HEAD/vmflib/games/tf2.py   vmflib(Download)
 
from vmflib.vmf import Entity, Connections
from vmflib.types import Bool, Origin, Output
 
class GameRules(Entity):
 
        self.hud_type = 0
        self.ctf_overtime = Bool(True)
 
        self.auto_properties += ['hud_type', 'ctf_overtime']

src/v/m/vmflib-0.1.1/vmflib/vmf.py   vmflib(Download)
    def __init__(self):
        VmfClass.__init__(self)
        self.mins = types.Vertex(99999, 99999, 99999)
        self.maxs = types.Vertex(-99999, -99999, -99999)
        self.active = types.Bool(0)

src/v/m/vmflib-HEAD/vmflib/vmf.py   vmflib(Download)
    def __init__(self):
        VmfClass.__init__(self)
        self.mins = types.Vertex(99999, 99999, 99999)
        self.maxs = types.Vertex(-99999, -99999, -99999)
        self.active = types.Bool(0)