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All Samples(24)  |  Call(0)  |  Derive(20)  |  Import(4)
A class representing an entity class in a Valve Map.

src/v/m/vmflib-0.1.1/vmflib/games/tf2.py   vmflib(Download)
"""
 
from vmflib.vmf import Entity, Connections
from vmflib.types import Bool, Origin, Output
 
class GameRules(Entity):
class LogicKoth(Entity):
 
    """Activates King of the Hill mode.
 
    logic_auto should be the map's source.LogicAuto object
class SpawnPoint(Entity):
 
    """Represents a player spawn point.
 
    https://developer.valvesoftware.com/wiki/Info_player_teamspawn
class MasterControlPoint(Entity):
 
    def __init__(self):
        Entity.__init__(self, "team_control_point_master")
        self.origin = Origin()

src/v/m/vmflib-HEAD/vmflib/games/tf2.py   vmflib(Download)
"""
 
from vmflib.vmf import Entity, Connections
from vmflib.types import Bool, Origin, Output
 
class GameRules(Entity):
class LogicKoth(Entity):
 
    """Activates King of the Hill mode.
 
    logic_auto should be the map's source.LogicAuto object
class SpawnPoint(Entity):
 
    """Represents a player spawn point.
 
    https://developer.valvesoftware.com/wiki/Info_player_teamspawn
class MasterControlPoint(Entity):
 
    def __init__(self):
        Entity.__init__(self, "team_control_point_master")
        self.origin = Origin()

src/v/m/vmflib-0.1.1/vmflib/games/source.py   vmflib(Download)
"""
 
from vmflib.vmf import Entity
from vmflib.types import Origin
 
class LightEnvironment(Entity):
class LogicAuto(Entity):
 
    """Sets up certain game logic. Fires some useful map events.
 
    https://developer.valvesoftware.com/wiki/Logic_auto

src/v/m/vmflib-HEAD/vmflib/games/source.py   vmflib(Download)
"""
 
from vmflib.vmf import Entity
from vmflib.types import Origin
 
class LightEnvironment(Entity):
class LogicAuto(Entity):
 
    """Sets up certain game logic. Fires some useful map events.
 
    https://developer.valvesoftware.com/wiki/Logic_auto