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src/w/i/winappdbg-1.5/winappdbg/debug.py   winappdbg(Download)
                    win32.EXCEPTION_GUARD_PAGE,
                ):
                event.continueStatus = win32.DBG_CONTINUE
            elif exc_code == win32.EXCEPTION_INVALID_HANDLE:
                if self.__bHostileCode:
                    event.continueStatus = win32.DBG_EXCEPTION_NOT_HANDLED
                else:
                    event.continueStatus = win32.DBG_CONTINUE
            # For example, when using the DBG_EXCEPTION_NOT_HANDLED code,
            # debug strings are sent twice (!)
            event.continueStatus = win32.DBG_CONTINUE
 
        # Dispatch the debug event.
            # Resume execution.
            try:
                event.continueDebugEvent = win32.DBG_CONTINUE
                self.cont(event)
            except Exception, e:

src/w/i/winappdbg-1.5/winappdbg/breakpoint.py   winappdbg(Download)
 
                # Breakpoint is ours.
                event.continueStatus = win32.DBG_CONTINUE
##                event.continueStatus = win32.DBG_EXCEPTION_HANDLED
 
 
                # Swallow the exception.
                event.continueStatus = win32.DBG_CONTINUE
 
                # Hit the breakpoint.
        # inside ntdll if it's legit.
        elif event.get_process().is_system_defined_breakpoint(address):
            event.continueStatus = win32.DBG_CONTINUE
 
        # In hostile mode, if we don't have a breakpoint here pass the
                event.continueStatus = win32.DBG_EXCEPTION_NOT_HANDLED
            else:
                event.continueStatus = win32.DBG_CONTINUE
 
        return bCallHandler
                bIsOurs = True
                if not bFakeSingleStep:
                    event.continueStatus = win32.DBG_CONTINUE
                aThread.set_tf()
 

src/w/i/winappdbg-1.5/winappdbg/interactive.py   winappdbg(Download)
    def ms_vc_exception(self, event):
        self.print_exception(event)
        event.continueStatus = win32.DBG_CONTINUE
 
    # Don't stop for process start.