""" The MIT License (MIT) Copyright (c) 2013 Niko Skrypnik Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ __all__ = ('Vector2', 'Vector3', 'Vector4', ) import math from copy import copy class BaseVector(list): """ BaseVector is actually 4D vector for optimization """ _d = 4 # dimension size _indeces = [0, 1, 2, 3] _null = [0, 0, 0, 0] _coords = {'x': 0, 'y': 1, 'z': 2, 'v': 3} def __init__(self, *largs): if len(largs) == 1: if len(largs[0]) == self._d: super(BaseVector, self).__init__(largs[0]) else: raise Exception('Invalid vector') else: if len(largs) == self._d: super(BaseVector, self).__init__(largs) else: raise Exception('Invalid vector') self._change_cb = None def set_change_cb(self, cb): self._change_cb = cb def set_vector(self, v): for i in self._indeces: self[i] = v[i] def __add__(self, other): res = copy(self._null) if isinstance(other, BaseVector): for i in self._indeces: res[i] = self[i] + other[i] else: for i in self._indeces: res[i] = self[i] + other return self.__class__(res) def add(self, other): self.set_vector(self + other) @classmethod def add_vectors(cls, first, second): return first + second def __sub__(self, other): res = copy(self._null) if isinstance(other, BaseVector): for i in self._indeces: res[i] = self[i] - other[i] else: for i in self._indeces: res[i] = self[i] - other return self.__class__(res) def sub(self, other): self.set_vector(self - other) @classmethod def sub_vectors(cls, first, second): return first - second def __mul__(self, other): res = copy(self._null) if isinstance(other, BaseVector): for i in self._indeces: res[i] = self[i] * float(other[i]) else: for i in self._indeces: res[i] = self[i] * float(other) return self.__class__(res) def multiply(self, other): self.set_vector(self * other) @classmethod def multiply_vectors(cls, first, second): return first * second def __div__(self, other): res = copy(self._null) if isinstance(other, BaseVector): for i in self._indeces: res[i] = self[i] / float(other[i]) else: for i in self._indeces: res[i] = self[i] / float(other) return self.__class__(res) def divide(self, other): self.set_vector(self / other) @classmethod def divide_vectors(cls, first, second): return first / second def min(self, v): for i in self._indeces: if v[i] < self[i]: self[i] = v[i] def max(self, v): for i in self._indeces: if v[i] > self[i]: self[i] = v[i] def clamp(self, vmin, vmax): """ This function assumes min < max, if this assumption isn't true it will not operate correctly """ for i in self._indeces: if self[i] < vmin[i]: self[i] = vmin[i] elif self[i] > vmax[i]: self[i] = vmax[i] def negate(self): self.set_vector(self * -1) def dot(self, v): dot = 0 for i in self._indeces: dot += v[i] * self[i] return dot def length_sq(self): length_sq = 0 for i in self._indeces: length_sq += self[i] * self[i] return length_sq def length(self): return math.sqrt(self.length_sq()) def length_manhattan(self): res = 0 for i in self._indeces: res += math.fabs(self[i]) return res def normalize(self): return self / self.length() def lerp(self, v, alpha): for i in self._indeces: self[i] += (v[i] - self[i]) * alpha return self def clamp_scalar(self, n, min, max): if n < min: return min if n > max: return max return n def angle(self, v): theta = self.dot(v) / (self.length() * v.length()) return math.acos(self.clamp_scalar(theta, -1, 1)) angle_to = angle # alias for three.js back capability def distance(self, v): d = self - v return d.length() distance_to = distance def distance_to_squared(self, v): d = self - v return d.length_sq() def __getattr__(self, k): if k in self._coords: return self[self._coords[k]] else: raise AttributeError def __setattr__(self, k, v): if k in self._coords: if type(v) == int or type(v) == float: self[self._coords[k]] = v if self._change_cb: self._change_cb(k, v) super(BaseVector, self).__setattr__(k, v) class Vector4(BaseVector): pass class Vector3(BaseVector): _d = 3 _indeces = [0, 1, 2] _null = [0, 0, 0] _coords = {'x': 0, 'y': 1, 'z': 2} def cross(self, v): t = copy(self) self[0] = t[1] * v[2] - t[2] * v[1] self[1] = t[2] * v[0] - t[0] * v[2] self[2] = t[0] * v[1] - t[1] * v[0] @classmethod def cross_vectors(cls): pass class Vector2(BaseVector): _d = 2 _indeces = [0, 1] _null = [0, 0] _coords = {'x': 0, 'y': 1}