#    Copyright (C) 2008  Guild of Writers PyPRP Project Team
#    See the file AUTHORS for more info about the team
#
#    This program is free software; you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation; either version 2 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program; if not, write to the Free Software
#    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#    Please see the file LICENSE for the full license.
 
# Help library
 
try:
    import Blender
    import bpy
    try:
        from Blender import NMesh, Object, Mathutils
    except Exception, detail:
        print detail
except ImportError:
    pass
 
import random, md5,math, binascii, struct, textwrap
 
from prp_AlcScript import *
from prp_SpecialObjs import *
import prp_Functions
from prp_Functions import *
from prp_ObjClasses import plHKPhysical, plPhysical
from prp_LogicClasses import plAvLadderMod
from prp_CamClasses import plCameraBrain1_Circle
from prp_Messages import plArmatureEffectStateMsg
from prp_GeomClasses import Vertex
 
def Wizard_BookUpgrade(RemoveOld = False):
    age = { \
        "sequenceprefix" : 99, \
        "startdatetime" : 12, \
        "daylength" : 24.4, \
        "maxcapacity" : 152, \
        "lingertime" : 181, \
        }
    config = {}
    pages = {}
 
    oldbookobjects = []
 
    scene = Blender.Scene.GetCurrent()
    for obj in list(scene.objects):
        # if this object has a "book" property, ignore it
        try:
            p=obj.getProperty("book")
            print " Found Book on object %s"%(obj.name)
            # If we haven't crashed, we have a book type
 
            try:
                # Now extract the properties
                p = obj.getProperty('SequencePrefix')
                print p
                age["sequenceprefix"] = getStrIntPropertyOrDefault(obj,"SequencePrefix",100)
 
                p = obj.getProperty('StartDateTime')
                print p
                time = getTextPropertyOrDefault(obj,"StartDateTime",0)
 
                try:
                    age["startdatetime"] = int(time,10)
                except:
                    age["startdatetime"] = 0
 
                p = obj.getProperty('DayLength')
                print p
                age["daylength"] = float(getTextPropertyOrDefault(obj,"DayLength",24.0))
 
                p = obj.getProperty('MaxCapacity')
                print p
                age["maxcapacity"] = getStrIntPropertyOrDefault(obj,"MaxCapacity",150)
 
                p = obj.getProperty('LingerTime')
                print p
                age["lingertime"] = getStrIntPropertyOrDefault(obj,"LingerTime",180)
 
                config["agesdlhook"] = bool(getBoolPropertyOrDefault(obj,"AgeSDLHook",False))
 
                oldbookobjects.append(obj)
            except (AttributeError, RuntimeError),details:
                print "Exception: ",details
        except (AttributeError, RuntimeError),detail:
            pass
 
        # if this object has a "page" property, ignore it too...
        try:
            p=obj.getProperty("page")
            print " Found Page on object %s"%(obj.name)
 
            # If we haven't crashed, we have a book type
            # Now extract the properties
            page = {}
 
            index = getIntPropertyOrDefault(obj,"page",0)
 
            page["name"] = getTextPropertyOrDefault(obj,"name","Room"+str(index))
 
            page["type"] = getIntPropertyOrDefault(obj,"type",0)
 
            page["hide"] = getIntPropertyOrDefault(obj,"hide",0)
 
            print "  Contents:",page
            # And store this page...
            if index != -1 and index != -2:
                pages[index] = page
 
            oldbookobjects.append(obj)
 
        except (AttributeError, RuntimeError),details:
            pass
 
    if len(pages) == 0:
        pages[0] = {"name": "mainRoom","type": 0,"hide":0}
 
    # Now we can write out the stuff
    text = ""
 
    # First do the age block
    text += "age:\n"
    for key in age.keys():
        text += "\t" + key +": " + str(age[key]) + "\n"
    text += "\n"
 
    # Next print the age.pages block
    text += "\tpages:\n"
    pagekeys = pages.keys()
    pagekeys.sort()
    for key in pagekeys:
        text += "\t\t- index: " + str(key) + "\n"
        text += "\t\t  name: " + pages[key]["name"] + "\n"
        if pages[key]["hide"] > 0:
            text += "\t\t  hide: true\n"
        if pages[key]["type"] > 0:
            text += "\t\t  flags:\n"
            for flag in alcBook.PageFlags.keys():
                if pages[key]["type"] & alcBook.PageFlags[flag]:
                    text += "\t\t\t- " + flag + "\n"
    text += "\n"
 
    # And finish with the config block
    if len(config.keys()) > 0:
        text += "config:\n"
        for key in config.keys():
            text += "\t" + key +": " + str(config[key]) + "\n"
 
 
    blendtxt=alcFindBlenderText("Book")
    blendtxt.clear()
    blendtxt.write(text)
 
    if RemoveOld:
        for obj in oldbookobjects:
            scene.objects.unlink(obj)
 
 
def Wizard_property_update():
    l = Blender.Object.Get()
    AlcScript.objects = AlcScript()
    numProps = 0
    numObjects = 0
    lights = {}
    litObjects = []
    resultMessage = None
    clickRegions = []
    clickables = []
    try:
        for obj in l:
            oldNumProps = numProps
            try:
                p=obj.getProperty("name")
                numProps += 1
                name = str(p.getData())
                obj.removeProperty(p)
                obj.setName(name)
            except (AttributeError, RuntimeError):
                pass
            name = str(obj.name)
            print "Object:",name
            obj_type=obj.getType()
 
            # Change alctype => type
            try:
                p=obj.getProperty("alctype")
                print p
                numProps += 1
                alctype=str(p.getData())
                if alctype == "svconvex":
                    alctype = "softvolume"
                obj.removeProperty(p)
                obj.addProperty("type",alctype)
            except (AttributeError, RuntimeError):
                alctype = None
 
            # Change prpregion => region, and change region type names
            swimstyle = None
            try:
                p=obj.getProperty("prpregion")
                print p
                numProps += 1
                regiontype=str(p.getData())
                obj.removeProperty(p)
 
                bAddProperty = True
                if regiontype == "climbregion":
                    regiontype = "climbing"
                elif regiontype == "swimregion" or regiontype == "swimrgn":
                    regiontype = "swimdetect"
                elif regiontype == "swimplainsfc":
                    regiontype = "swim"
                    swimstyle = "simple"
                elif regiontype == "swimscursfc":
                    regiontype = "swim"
                    swimstyle = "straight"
                elif regiontype == "swimccursfc":
                    regiontype = "swim"
                    swimstyle = "circular"
                elif regiontype == "paniclnkrgn":
                    regiontype = "panic"
                elif regiontype == "footsteprgn":
                    regiontype = "footstep"
                elif regiontype == "camerargn":
                    regiontype = "camera"
                elif regiontype == "clickregion":
                    # These just become regular regions
                    bAddProperty = False
                    obj.rbFlags |= Blender.Object.RBFlags["BOUNDS"]
                    obj.rbShapeBoundType = plHKPhysical.HullTypes["CONVEXHULL"]
                    obj.rbFlags |= Blender.Object.RBFlags["ACTOR"]
                    clickRegions.append(obj)
 
                if bAddProperty:
                    obj.addProperty("regiontype",regiontype)
 
            except (AttributeError, RuntimeError):
                regiontype = None
 
            pass
 
            # Check whether the object should have bounds
            try:
                p = obj.getProperty("col_type")
                print p
                numProps += 1
                col_type=int(p.getData())
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                col_type=-1
            if col_type != -1:
                # Flag the object as having a rigid body
                obj.rbFlags |= Blender.Object.RBFlags["BOUNDS"]
                if col_type == 1: # Bounding Box
                    obj.rbShapeBoundType = plHKPhysical.HullTypes["BOX"]
                elif col_type == 2: # Bounding Sphere
                    obj.rbShapeBoundType = plHKPhysical.HullTypes["SPHERE"]
                elif col_type == 3: # Convex Hull
                    obj.rbShapeBoundType = plHKPhysical.HullTypes["CONVEXHULL"]
                elif col_type == 4 or col_type == 5:
                    obj.rbShapeBoundType = plHKPhysical.HullTypes["TRIANGLEMESH"]
 
            # Check whether the object should be dynamic
            try:
                p = obj.getProperty("mass")
                print p
                numProps += 1
                mass=float(p.getData())
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                mass=-1
            if (mass > 0):
                # Set the actor flag and the dynamic flag
                # Note: old files didn't have a way to indicate actors that were not kickable
                obj.rbFlags |= Blender.Object.RBFlags["ACTOR"]
                obj.rbFlags |= Blender.Object.RBFlags["DYNAMIC"]
                # Set the mass
                obj.rbMass = mass
 
            # Translate col_flags0 values
            try:
                p = obj.getProperty("col_flags0")
                print p
                numProps += 1
                col_flags0=alcAscii2Hex(str(p.getData()),2)
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                col_flags0=0
            col_flags0 = col_flags0 << 16
            if (col_flags0 > 0):
                if (col_flags0 == plHKPhysical.Collision["cStorePosition"]):
                    value = "storepos"
                elif (col_flags0 == plHKPhysical.Collision["cResetPosition"]):
                    value = "resetpos"
                elif (col_flags0 == plHKPhysical.Collision["cDetector"]):
                    value = "detect"
                else:
                    value = None
                if value != None:
                    obj.addProperty("physlogic",value)
 
            # Translate col_flags1 values
            # (just delete the property; this is automatically set by other code)
            try:
                p = obj.getProperty("col_flags1")
                print p
                numProps += 1
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                pass
 
            # Translate col_flags2 values
            # (just delete the property; this is automatically set by other code)
            try:
                p = obj.getProperty("col_flags2")
                print p
                numProps += 1
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                pass
 
            # Translate col_flags3 values
            # (just delete the property; this is replaced by two bool flags that are always false)
            try:
                p = obj.getProperty("col_flags3")
                print p
                numProps += 1
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                pass
 
            # Translate col_flags4 values
            try:
                p = obj.getProperty("col_flags4")
                print p
                numProps += 1
                col_flags4=alcAscii2Hex(str(p.getData()),4)
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                col_flags4=0
            if (col_flags4 & 0x4 > 0):
                # Pin this object
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                StoreInDict(objscript,"physical.pinned","true")
 
            # Translate col_flags5 values
            col_flags5=None
            try:
                p = obj.getProperty("col_flags5")
                print p
                numProps += 1
                col_flags5=alcAscii2Hex(str(p.getData()),4)
                obj.removeProperty(p)
            except (AttributeError, RuntimeError):
                pass
            except (TypeError):
                raise RuntimeError, "The col_flags5 property in object %s is not a string.  Please correct this." % (obj.name)
            if col_flags5 != None:
                if (col_flags5 & plPhysical.plLOSDB["kLOSDBCameraBlockers"] == 0):
                    # User has explicitly disabled camera blocking
                    # (Since new plugin enables camera blocking by default,
                    # just convert explicit disabling)
                    objscript = AlcScript.objects.FindOrCreate(obj.name)
                    StoreInDict(objscript,"physical.campassthrough","true")
                if (col_flags5 & plPhysical.plLOSDB["kLOSDBAvatarWalkable"] > 0):
                    # Delete the friction property, if it exists
                    try:
                        p = obj.getProperty("rc")
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        pass
 
            # Check for clickable objects
            try:
                p = obj.getProperty("clickfile")
                print p
                numProps += 1
                clickfile = str(p.getData())
                obj.removeProperty(p)
                clickables.append(obj)
                obj.rbFlags |= Blender.Object.RBFlags["BOUNDS"]
                obj.rbShapeBoundType = plHKPhysical.HullTypes["CONVEXHULL"]
                obj.rbFlags |= Blender.Object.RBFlags["ACTOR"]
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                StoreInDict(objscript,"quickscript.simpleclick.pythonfile",clickfile)
                # Pin this object
                StoreInDict(objscript,"physical.pinned","true")
            except (AttributeError, RuntimeError):
                pass
 
            # Convert ladders
            if regiontype == "climbing":
                # Determine whether it is a bottom or top region
                try:
                    p=obj.getProperty("bottomFlag")
                    print p
                    numProps += 1
                    bottomFlag=alcAscii2Hex(str(p.getData()),1)
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    bottomFlag = True
                try:
                    p=obj.getProperty("climbOffset")
                    print p
                    numProps += 1
                    type=int(p.getData())
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    type=0
                # Get the number of loops
                try:
                    p=obj.getProperty("climbHeight")
                    print p
                    numProps += 1
                    climbHeight=int(p.getData())
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    climbHeight=1
                # Write the script values
                objscript = AlcScript.objects.FindOrCreate(obj.name)
 
                if type == plAvLadderMod.fTypeField["kBig"]:
                    StoreInDict(objscript,"region.ladder.style","big")
                elif type == plAvLadderMod.fTypeField["kFourFeet"]:
                    StoreInDict(objscript,"region.ladder.style","fourfeet")
                elif type == plAvLadderMod.fTypeField["kTwoFeet"]:
                    StoreInDict(objscript,"region.ladder.style","twofeet")
                else:
                    StoreInDict(objscript,"region.ladder.style","big")
 
                StoreInDict(objscript,"region.ladder.loops",climbHeight)
 
                if bottomFlag:
                    StoreInDict(objscript,"region.ladder.direction","up")
                else:
                    StoreInDict(objscript,"region.ladder.direction","down")
 
            # Check for camera regions
            elif regiontype == "camera":
                # Write the script values
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                StoreInDict(objscript,"region.type","camera")
                msgscripts = []
                msgscript = {}
                try:
                    p = obj.getProperty("camera")
                    cameraName = str(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    cameraName = None
                if cameraName != None:
                    StoreInDict(msgscript,"newcam",cameraName)
                # Write the script values
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                try:
                    p = obj.getProperty("setDefCam")
                    setDefCam = bool(str(p.getData()).lower() == "true")
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    setDefCam = False
                if setDefCam:
                    # Setting this seems to disable the region
                    # StoreInDict(msgscript,"cmds",["setasprimary",])
                    pass
                msgscripts.append(msgscript)
                StoreInDict(objscript,"region.camera.messages",msgscripts)
 
            # Check for footstep regions
            elif regiontype == "footstep":
                # Write the script values
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                StoreInDict(objscript,"region.type","footstep")
                try:
                    p = obj.getProperty("footstepsound")
                    if (p.type == "STRING"):
                        footstepsound = alcAscii2Hex(str(p.getData()),2)
                    else:
                        footstepsound = int(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    footstepsound = 1
                surface = "dirt"
                for surfacePair in plArmatureEffectStateMsg.ScriptNames.items():
                    if surfacePair[1] == footstepsound:
                        surface = surfacePair[0]
                        break
                StoreInDict(objscript,"region.surface",surface)
 
            # Check for swim detector regions
            elif regiontype == "swimdetect":
                obj.rbFlags |= Blender.Object.RBFlags["BOUNDS"]
                obj.rbShapeBoundType = plHKPhysical.HullTypes["BOX"]
 
            # Check for swim surfaces
            elif regiontype == "swim":
                obj.rbFlags |= Blender.Object.RBFlags["BOUNDS"]
                obj.rbShapeBoundType = plHKPhysical.HullTypes["TRIANGLEMESH"]
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                StoreInDict(objscript,"regiontype","swim")
                StoreInDict(objscript,"region.swim.style",swimstyle)
                try:
                    p = obj.getProperty("currentdummy")
                    centerpoint = str(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    centerpoint = None
                try:
                    p = obj.getProperty("Centerpoint")
                    centerpoint = str(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    pass
                if swimstyle == "straight":
                    if centerpoint != None:
                        StoreInDict(objscript,"region.swim.straight.centerpoint",centerpoint)
                    try:
                        p = obj.getProperty("swimsfc_f2")
                        neardist = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                        StoreInDict(objscript,"region.swim.straight.neardist",neardist)
                    except (AttributeError, RuntimeError):
                        pass
                    try:
                        p = obj.getProperty("swimsfc_f3")
                        nearvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        nearvel = None
                    try:
                        p = obj.getProperty("Y-speed")
                        nearvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        pass
                    if nearvel != None:
                        StoreInDict(objscript,"region.swim.straight.nearspeed",nearvel)
                    try:
                        p = obj.getProperty("swimsfc_f4")
                        fardist = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                        StoreInDict(objscript,"region.swim.straight.fardist",fardist)
                    except (AttributeError, RuntimeError):
                        pass
                    try:
                        p = obj.getProperty("swimsfc_f5")
                        farvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        farvel = None
                    try:
                        p = obj.getProperty("Y+speed")
                        farvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        pass
                    if farvel != None:
                        StoreInDict(objscript,"region.swim.straight.farspeed",farvel)
                elif swimstyle == "circular":
                    if centerpoint != None:
                        StoreInDict(objscript,"region.swim.circular.centerpoint",centerpoint)
                    try:
                        p = obj.getProperty("swimsfc_f1")
                        rotation = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        rotation = None
                    try:
                        p = obj.getProperty("Rotation")
                        rotation = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        pass
                    if rotation != None:
                        StoreInDict(objscript,"region.swim.circular.rotation",rotation)
                    try:
                        p = obj.getProperty("swimsfc_f2")
                        neardist = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                        StoreInDict(objscript,"region.swim.circular.pullneardist",neardist)
                    except (AttributeError, RuntimeError):
                        pass
                    try:
                        p = obj.getProperty("swimsfc_f3")
                        nearvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                        StoreInDict(objscript,"region.swim.circular.pullnearspeed",nearvel)
                    except (AttributeError, RuntimeError):
                        pass
                    try:
                        p = obj.getProperty("swimsfc_f4")
                        fardist = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                        StoreInDict(objscript,"region.swim.circular.pullfardist",fardist)
                    except (AttributeError, RuntimeError):
                        pass
                    try:
                        p = obj.getProperty("swimsfc_f5")
                        farvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        farvel = None
                    try:
                        p = obj.getProperty("Attraction")
                        farvel = float(p.getData())
                        print p
                        numProps += 1
                        obj.removeProperty(p)
                    except (AttributeError, RuntimeError):
                        pass
                    if farvel != None:
                        StoreInDict(objscript,"region.swim.circular.pullfarspeed",farvel)
 
 
            # Check for cameras
            if obj_type == 'Camera':
                # Write the script values
                objscript = AlcScript.objects.FindOrCreate(obj.name)
                try:
                    p = obj.getProperty("cambrain")
                    cambrain = str(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    cambrain = "fixed"
                StoreInDict(objscript,"camera.brain.type",cambrain)
                try:
                    p = obj.getProperty("POA_X")
                    POA_X = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    POA_X = None
                try:
                    p = obj.getProperty("POA_Y")
                    POA_Y = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    POA_Y = None
                try:
                    p = obj.getProperty("POA_Z")
                    POA_Z = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    POA_Z = None
                if POA_X != None and POA_Y != None and POA_Z != None:
                    StoreInDict(objscript,"camera.brain.poa","%f,%f,%f"%(POA_X,POA_Y,POA_Z))
                try:
                    p = obj.getProperty("Circle_flags")
                    Circle_flags = int(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    Circle_flags = None
                if Circle_flags != None:
                    flaglist = []
                    for flag in plCameraBrain1_Circle.ScriptCircleFlags.keys():
                        if Circle_flags & plCameraBrain1_Circle.ScriptCircleFlags[flag] > 0:
                            flaglist.append(flag)
                    StoreInDict(objscript,"camera.brain.circleflags",flaglist)
                try:
                    p = obj.getProperty("AvCam_X")
                    AvCam_X = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    AvCam_X = None
                try:
                    p = obj.getProperty("AvCam_Y")
                    AvCam_Y = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    AvCam_Y = None
                try:
                    p = obj.getProperty("AvCam_Z")
                    AvCam_Z = float(p.getData())
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    AvCam_Z = None
                if AvCam_X != None and AvCam_Y != None and AvCam_Z != None:
                    StoreInDict(objscript,"camera.brain.offset","%f,%f,%f"%(AvCam_X,AvCam_Y,AvCam_Z))
                # Just delete the FpCam_* properties - they are not used
                try:
                    p = obj.getProperty("FpCam_X")
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    pass
                try:
                    p = obj.getProperty("FpCam_Y")
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    pass
                try:
                    p = obj.getProperty("FpCam_Z")
                    print p
                    numProps += 1
                    obj.removeProperty(p)
                except (AttributeError, RuntimeError):
                    pass
 
            # Check for lamps and lit objects
            elif obj_type == 'Lamp':
                lights[obj.name] = obj
                # The export code doubles the energy and multiplies it against
                # the diffuse and ambient lights.  To preserve the light's current
                # settings, set energy to 0.5
                lamp = obj.data
                lamp.energy = 0.5
                if lamp.type == Blender.Lamp.Types["Spot"] or lamp.type == Blender.Lamp.Types["Lamp"]:
                    # To keep the effects of quadratic attenuation the same,
                    # set the quad and sphere modes
                    lamp.mode |= Blender.Lamp.Modes["Quad"]
                    lamp.mode |= Blender.Lamp.Modes["Sphere"]
                    # The exporter now divides quad1 and quad2 by the distance,
                    # so multiply them by the distance
                    lamp.quad1 = lamp.quad1 * lamp.dist
                    lamp.quad2 = lamp.quad2 * lamp.dist
                    # The exporter now divides the distance by 16
                    lamp.dist = lamp.dist * 16
            elif obj_type == 'Mesh':
                if alctype != "region" and alctype != "svconvex" and alctype != "collider" and alctype != "book" and alctype != "page":
                    mesh = Blender.Mesh.Get(obj.data.name)
                    lightName = None
                    try:
                        p=obj.getProperty("lights000")
                        lightName=str(p.getData())
                        print p
                        numProps += 1
                    except (AttributeError, RuntimeError):
                        pass
                    if len(mesh.materials) > 0:
                        if lightName == None:
                            # Set this object's materials to SHADELESS mode
                            for mat in mesh.materials:
                                if mat != None:
                                    mat.mode |= Blender.Material.Modes["SHADELESS"]
                        else:
                            # Add this mesh to the list (for further processing)
                            litObjects.append(obj)
 
            if (oldNumProps != numProps):
                numObjects += 1
 
        # Loop through lit meshes, now that we know how many lights there are
        for obj in litObjects:
            print "Lit Object: ",obj.name
            lightNames = []
            # Determine which lights affect this object
            for lint in range(1000):
                cstrl="lights%03i" %lint
                lightName=None
                try:
                    p=obj.getProperty(cstrl)
                    print p
                    lightName=str(p.getData())
                except (AttributeError, RuntimeError):
                    break
                if lightName != None:
                    if lights.has_key(lightName):
                        obj.removeProperty(p)
                        lightNames.append(lightName)
                    else:
                        raise RuntimeError, "Object %s refers to non-existent light \"%s\"" % (obj.name,lightName)
            # Decide if a light group is needed
            if len(lightNames) < len(lights):
                # Create the light group
                print "Creating light group for object",obj.name
                mesh = Blender.Mesh.Get(obj.data.name)
                mat = mesh.materials[0]
                lightGroup = Blender.Group.New(str(mat.name))
                for lightName in lightNames:
                    lightObj = lights[lightName]
                    print "  Adding light",lightName,"to group"
                    lightGroup.objects.link(lightObj)
                # Assign the group to the material
                mat.lightGroup = lightGroup
                mat.mode |= Blender.Material.Modes["GROUP_EXCLUSIVE"]
 
        # Loop through the clickables, now that we have all the click regions
        for obj in clickables:
            # Find the clickregion that contains the clickable
            foundClickRegion = None
            for clickregion in clickRegions:
                bvertexs=clickregion.getBoundBox()
                bmaxx=bvertexs[0][0]
                bmaxy=bvertexs[0][1]
                bmaxz=bvertexs[0][2]
                bminx=bvertexs[0][0]
                bminy=bvertexs[0][1]
                bminz=bvertexs[0][2]
                for vertex in bvertexs:
                    if vertex[0]>bmaxx:
                        bmaxx=vertex[0]
                    if vertex[0]<bminx:
                        bminx=vertex[0]
                    if vertex[1]>bmaxy:
                        bmaxy=vertex[1]
                    if vertex[1]<bminy:
                        bminy=vertex[1]
                    if vertex[2]>bmaxz:
                        bmaxz=vertex[2]
                    if vertex[2]<bminz:
                        bminz=vertex[2]
                #debug print "Click region extents (max X,Y,Z) (min X,Y,Z):"
                #debug print bmaxx,bmaxy,bmaxz,bminx,bminy,bminz
                vmin=Vertex(bminx,bminy,bminz)
                vmax=Vertex(bmaxx,bmaxy,bmaxz)
                objX = obj.matrixWorld[3][0]
                objY = obj.matrixWorld[3][1]
                objZ = obj.matrixWorld[3][2]
                #print "Clickable object position: (%f,%f,%f)" %(objX,objY,objZ)
                if objX >= vmin.x and objX <= vmax.x \
                  and objY >= vmin.y and objY <= vmax.y \
                  and objZ >= vmin.z and objZ <= vmax.z:
                    foundClickRegion = clickregion.name
                    break
            if foundClickRegion == None:
                raise RuntimeError, "Clickable object %s is not inside any click region" % name
            objscript = AlcScript.objects.FindOrCreate(obj.name)
            # Add the clickregion name
            StoreInDict(objscript,"quickscript.simpleclick.region",foundClickRegion)
 
        if len(AlcScript.objects.content) > 0:
            # Write out the alcscript to a text object, then delete the script
            blendtext = alcFindBlenderText(AlcScript.ObjectTextFileName)
            blendtext.clear()
            alctext = AlcScript.objects.Write()
            blendtext.write(alctext)
            AlcScript.objects = None
 
    except (RuntimeError),details:
        resultMessage = '*** ABORTED: %s' % (details)
 
    if resultMessage == None:
        resultMessage = 'Converted %d properties for %d objects.' % (numProps,numObjects)
    print resultMessage
    Blender.Draw.PupMenu(resultMessage)
 
 
 
def Wizard_mattex_create():
    l = Blender.Object.Get()
    numMatCreated = 0
    numTexCreated = 0
    texturesChecked = {}
    for obj in l:
        # DEBUG
        print "Object:",obj.name
        if obj.type == 'Mesh':
            #DEBUG
            print " is mesh"
            mesh = Blender.Mesh.Get(obj.data.name)
            try:
                p = obj.getProperty("type")
                type=str(p.getData())
            except (AttributeError, RuntimeError):
                try:
                    p = obj.getProperty("alctype")
                    type=str(p.getData())
                except (AttributeError, RuntimeError):
                    type=None
            try:
                p=obj.getProperty("book")
                type = "book"
            except (AttributeError, RuntimeError):
                pass
            try:
                p=obj.getProperty("page")
                type = "page"
            except (AttributeError, RuntimeError):
                pass
 
            # Remove initial null material and all other materials than the first
            numNullMaterials = 0
            newMaterials = []
            mat = None
            if len(mesh.materials) > 0:
                mat = mesh.materials[0]
                if mat == None:
                    mesh.materials = []
                    obj.colbits = 0x00
                    obj.activeMaterial = 0
                    print "  Deleted null material"
                else:
                    # Swap out the old array for the new one
                    newMaterials.append(mat)
                    mesh.materials = newMaterials
                    obj.colbits = 0x01
                    obj.activeMaterial = 1
                    for face in mesh.faces:
                        face.mat = 0
 
            # Check for existence of materials for the mesh
            if mat != None:
                # DEBUG
                print " has material", mat
                # Unset shadow buf mode to prevent unwanted shadow casters
                mat.mode &= ~Blender.Material.Modes["SHADOWBUF"]
            elif type != "region" and type != "svconvex" and type != "collider" and type != "book" and type != "page":
                # Create a material
                matName = alcUniqueName(obj.name,0,0,"m");
                mat = Blender.Material.New(matName)
                matmode = mat.getMode()
                mat.setMode(matmode)
                numMatCreated += 1
                mesh.materials = [mat,]
                obj.colbits = 0x01
                obj.activeMaterial = 1
                #DEBUG
                print "Created material",matName,"for object",obj.getName()
            else:
                #DEBUG
                print " is type",type
                continue
 
            # Check for existence of UV coordinates on the face
            if (mat != None) and (len(mesh.faces) > 0):
                # Set specular to black (otherwise all lit stuff will be shiny)
                mat.setSpecCol([0,0,0])
                mat.setSpec(0)
                if (mesh.faceUV):
                    # Check for existence of textures
                    numTextures = 0
                    for tex in mat.getTextures():
                        if (tex != None):
                            numTextures += 1
                    if (numTextures == 0):
                        # Create a texture based on the image associated with the faces
                        image = None # init needed :)
                        for face in mesh.faces:
                            if face.image != None:
                                image = face.image
                                break
                        if image != None:
                            try:
                                newTex = Blender.Texture.Get(face.image.getName())
                            except Exception:
                                newTex = None
                            if (newTex == None):
                                newTex = Blender.Texture.New(face.image.getName())
                                newTex.setType('Image')
                                newTex.setImage(face.image)
                                #DEBUG
                                print "Created texture",newTex.getName(),"for object",obj.getName()
                            mat.setTexture(0,newTex,Blender.Texture.TexCo.UV,Blender.Texture.MapTo.COL)
                            numTexCreated += 1
                    for tex in mat.getTextures():
                        if (tex != None):
                            numTextures += 1
                            if tex.texco == Blender.Texture.TexCo["ORCO"]:
                                # Use UV coordinates
                                tex.texco = Blender.Texture.TexCo["UV"]
                            image = tex.tex.getImage()
                            if image != None:
                                filename = image.getFilename()
                                parts = filename.split("/")
                                if len(parts) == 1:
                                    parts = filename.split("\\")
                                if len(parts) > 0:
                                    filename = parts[len(parts) - 1]
                                print "  tex filename:",filename
                                # Use INTERPOL to indicate compression
                                if filename[0:10]=="noCompress":
                                    tex.tex.imageFlags &= ~Blender.Texture.ImageFlags["INTERPOL"]
                                    # DEBUG
                                    print "  no compression"
                                else:
                                    tex.tex.imageFlags |= Blender.Texture.ImageFlags["INTERPOL"]
                                    # DEBUG
                                    print "  using compression"
 
                                if filename[-4:]==".gif":
                                    useAlpha = 0
                                elif texturesChecked.has_key(filename):
                                    useAlpha = texturesChecked[filename]
                                else:
                                    # Detect whether it uses alpha
                                    width, height = image.getSize()
                                    useAlpha = 0
                                    for y in range(height,0,-1):
                                        for x in range(width):
                                            r,g,b,a = image.getPixelF(x,y-1)
                                            if a<1:
                                                useAlpha=1
                                                break
                                        if useAlpha > 0:
                                            break
                                    texturesChecked[filename] = useAlpha
                                if useAlpha > 0:
                                    # Set USEALPHA to indicate presence of alpha
                                    tex.tex.imageFlags |= Blender.Texture.ImageFlags["USEALPHA"]
                                    # DEBUG
                                    print "  has alpha"
                                    break
 
    message = 'Added %d materials and %d textures.' % (numMatCreated,numTexCreated)
    print message
    Blender.Draw.PupMenu(message)
 
 
def Wizard_15_to_16_report():
    AlcScript.LoadFromBlender()
    report = ""
    count = 0
 
    # check for modifiers
    topic = "The following objects have modifiers. PyPRP will export the modified mesh. If that is not what you want, remove the modifiers."
    notes = ""
    for obj in bpy.data.scenes.active.objects:
        if len(obj.modifiers) > 0:
            notes += "    " + obj.name.ljust(22) + ", ".join(m.name for m in obj.modifiers) + "\n"
            count += 1
    if notes != "":
        report += textwrap.fill(topic) + "\n\n" + notes + "\n\n"
 
    # check for visregions
    topic = "The following objects have visregions. Their visibility will be reversed."
    notes = ""
    for obj in bpy.data.scenes.active.objects:
        objscript = AlcScript.objects.Find(obj.name)
        ovisr = FindInDict(objscript, "visual.visregions")
        lvisr = FindInDict(objscript, "lamp.visregions")
        if type(ovisr) == list and len(ovisr) > 0 or type(lvisr) == list and len(lvisr) > 0:
            notes += "    " + obj.name + "\n"
            count += 1
    if notes != "":
        report += textwrap.fill(topic) + "\n\n" + notes + "\n\n"
 
    # check for lightmaps
    topic = "The following texture layers are marked as lightmaps. They may appear brighter in moderately-lit areas. To get the old look back: Turn off the \"Amb\" button to treat them as plain multiplicative layers."
    notes = ""
    for mat in bpy.data.materials:
        for mtex in mat.textures:
            if mtex != None and mtex.mtAmb:
                notes += "    " + mtex.tex.name.ljust(22) + "(material: " + mat.name + ")\n"
                count += 1
    if notes != "":
        report += textwrap.fill(topic) + "\n\n" + notes + "\n\n"
 
    # check for texture transforms
    topic1 = "The following texture layers have (static or animated) offsets or size factors. They can be converted using the \"Convert Texture Transform\" option."
    topic2 = "The following texture layers have offsets or size factors that cannot be converted because they exceed the range allowed by Blender. You will need to use a separate UV layer instead to reproduce their effect."
    notes1 = ""
    notes2 = ""
    for mat in bpy.data.materials:
        for i, mtex in enumerate(mat.textures):
            if mtex != None:
 
                # calculate the new static parameters
                sx = mtex.size[0]*mtex.size[2]
                sy = mtex.size[1]*mtex.size[2]
                ox = mtex.ofs[0] + 0.5 * sx - 0.5
                oy = -(mtex.ofs[1] + 0.5 * sy - 0.5)
                # for repeating textures, wrapping modulo 1 changes nothing, makes for nicer numbers, and can correct a possible out-of-range offset
                if mtex.tex.extend == Blender.Texture.ExtendModes.REPEAT:
                    ox = math.fmod(ox, 1.0)
                    oy = math.fmod(oy, 1.0)
 
                ok = None
                processedIpo = False
                ipo = mat.ipo
                if ipo != None:
                    ipo.channel = i
 
                    # both offsets and scales
                    if ((Blender.Ipo.MA_OFSX in ipo) and (Blender.Ipo.MA_OFSY in ipo) and (Blender.Ipo.MA_OFSZ in ipo) and
                        (Blender.Ipo.MA_SIZEX in ipo) and (Blender.Ipo.MA_SIZEY in ipo) and (Blender.Ipo.MA_SIZEZ in ipo) and
                        len(ipo[Blender.Ipo.MA_OFSX].bezierPoints) == len(ipo[Blender.Ipo.MA_SIZEX].bezierPoints)):
                        # always convertible
                        ok = True
                        processedIpo = True
 
                    # just offsets
                    elif (Blender.Ipo.MA_OFSX in ipo) and (Blender.Ipo.MA_OFSY in ipo) and (Blender.Ipo.MA_OFSZ in ipo):
                        # check static size range
                        ok = -100 <= sx and sx <= 100 and -100 <= sy and sy <= 100
                        processedIpo = True
 
                    # just scales
                    elif (Blender.Ipo.MA_SIZEX in ipo) and (Blender.Ipo.MA_SIZEY in ipo) and (Blender.Ipo.MA_SIZEZ in ipo):
                        # check static offset range
                        ok = -10 <= ox and ox <= 10 and -10 <= oy and oy <= 10
                        processedIpo = True
 
                if not processedIpo and (mtex.ofs[0] != 0 or mtex.ofs[1] != 0 or mtex.size[0] != 1 or mtex.size[1] != 1 or mtex.size[2] != 1):
                    # check static size and offset range
                    ok = -100 <= sx and sx <= 100 and -100 <= sy and sy <= 100 and -10 <= ox and ox <= 10 and -10 <= oy and oy <= 10
 
                if ok == True:
                    notes1 += "    " + mtex.tex.name.ljust(22) + "(material: " + mat.name + ")\n"
                    count += 1
                elif ok == False:
                    notes2 += "    " + mtex.tex.name.ljust(22) + "(material: " + mat.name + ")\n"
                    count += 1
    if notes1 != "":
        report += textwrap.fill(topic1) + "\n\n" + notes1 + "\n\n"
    if notes2 != "":
        report += textwrap.fill(topic2) + "\n\n" + notes2 + "\n\n"
 
    # done checking
    if count > 0:
        try:
            text = Blender.Text.Get("Compatibility Report")
            text.clear()
        except NameError:
            text = Blender.Text.New("Compatibility Report")
        text.write("PyPRP 1.5 to 1.6 Compatibility Report\n\n\n")
        text.write(report)
        Blender.Draw.PupMenu("Open a text editor window to review %d notes in text block \"Compatibility Report\"." % count)
    else:
        Blender.Draw.PupMenu("No issues found, this age should export without modification.")
 
 
def Wizard_15_to_16_textransform():
    # convert texture transforms
    nStatic = []
    nAnimated = []
    nFailures = []
    for mat in bpy.data.materials:
        for i, mtex in enumerate(mat.textures):
            if mtex != None:
 
                # calculate the new static parameters (don't apply them yet because they might be out of range)
                sx = mtex.size[0]*mtex.size[2]
                sy = mtex.size[1]*mtex.size[2]
                ox = mtex.ofs[0] + 0.5 * sx - 0.5
                oy = -(mtex.ofs[1] + 0.5 * sy - 0.5)
                # for repeating textures, wrapping modulo 1 changes nothing, makes for nicer numbers, and can correct a possible out-of-range offset
                if mtex.tex.extend == Blender.Texture.ExtendModes.REPEAT:
                    ox = math.fmod(ox, 1.0)
                    oy = math.fmod(oy, 1.0)
 
                name = mtex.tex.name.ljust(22) + "(material: " + mat.name + ")"
                processedIpo = False
                ipo = mat.ipo
                if ipo != None:
                    ipo.channel = i
 
                    # both offsets and scales
                    if ((Blender.Ipo.MA_OFSX in ipo) and (Blender.Ipo.MA_OFSY in ipo) and (Blender.Ipo.MA_OFSZ in ipo) and
                        (Blender.Ipo.MA_SIZEX in ipo) and (Blender.Ipo.MA_SIZEY in ipo) and (Blender.Ipo.MA_SIZEZ in ipo) and
                        len(ipo[Blender.Ipo.MA_OFSX].bezierPoints) == len(ipo[Blender.Ipo.MA_SIZEX].bezierPoints)):
 
                        nAnimated.append(name)
                        xcurve = ipo[Blender.Ipo.MA_OFSX].bezierPoints
                        ycurve = ipo[Blender.Ipo.MA_OFSY].bezierPoints
                        wcurve = ipo[Blender.Ipo.MA_SIZEX].bezierPoints
                        hcurve = ipo[Blender.Ipo.MA_SIZEY].bezierPoints
                        for frm in range(len(xcurve)):
                            xcurve[frm].pt = (xcurve[frm].pt[0], xcurve[frm].pt[1] + 0.5 * wcurve[frm].pt[1] - 0.5)
                            ycurve[frm].pt = (ycurve[frm].pt[0], -(ycurve[frm].pt[1] + 0.5 * hcurve[frm].pt[1] - 0.5))
 
                        ipo[Blender.Ipo.MA_OFSX].recalc()
                        ipo[Blender.Ipo.MA_OFSY].recalc()
 
                        processedIpo = True
 
                    # just offsets
                    elif (Blender.Ipo.MA_OFSX in ipo) and (Blender.Ipo.MA_OFSY in ipo) and (Blender.Ipo.MA_OFSZ in ipo):
                        if -100 <= sx and sx <= 100 and -100 <= sy and sy <= 100:
                            nAnimated.append(name)
                            xcurve = ipo[Blender.Ipo.MA_OFSX].bezierPoints
                            ycurve = ipo[Blender.Ipo.MA_OFSY].bezierPoints
                            for frm in range(len(xcurve)):
                                xcurve[frm].pt = (xcurve[frm].pt[0], xcurve[frm].pt[1] + 0.5 * sx - 0.5)
                                ycurve[frm].pt = (ycurve[frm].pt[0], -(ycurve[frm].pt[1] + 0.5 * sy - 0.5))
 
                            ipo[Blender.Ipo.MA_OFSX].recalc()
                            ipo[Blender.Ipo.MA_OFSY].recalc()
 
                            mtex.size = (sx, sy, 1.0)
                        else:
                            # size out of range
                            nFailures.append(name)
 
                        processedIpo = True
 
                    # just scales
                    elif (Blender.Ipo.MA_SIZEX in ipo) and (Blender.Ipo.MA_SIZEY in ipo) and (Blender.Ipo.MA_SIZEZ in ipo):
                        if -10 <= ox and ox <= 10 and -10 <= oy and oy <= 10:
                            nAnimated.append(name)
                            # nothing to do for the scale ipo
                            mtex.ofs = (ox, oy, 0.0)
                        else:
                            # offset out of range
                            nFailures.append(name)
 
                        processedIpo = True
 
                if not processedIpo and (mtex.ofs[0] != 0 or mtex.ofs[1] != 0 or mtex.size[0] != 1 or mtex.size[1] != 1 or mtex.size[2] != 1):
                    if -100 <= sx and sx <= 100 and -100 <= sy and sy <= 100 and -10 <= ox and ox <= 10 and -10 <= oy and oy <= 10:
                        nStatic.append(name)
                        mtex.size = (sx, sy, 1.0)
                        mtex.ofs = (ox, oy, 0.0)
                    else:
                        nFailures.append(name)
 
    summary = ["Conversion completed%t"]
    if len(nStatic) + len(nAnimated) + len(nFailures) == 0:
        summary.append("(nothing to convert)")
    else:
        if len(nStatic) > 0:
            summary.append("%d static textures converted" % len(nStatic))
        if len(nAnimated) > 0:
            summary.append("%d animated textures converted" % len(nAnimated))
        if len(nFailures) > 0:
            summary.append("%d textures not converted because converted values would be out of range" % len(nFailures))
        summary.append("(details on console)")
 
        print "%d static textures converted" % len(nStatic)
        for n in nStatic:
            print "    " + n
        print "%d animated textures converted" % len(nAnimated)
        for n in nAnimated:
            print "    " + n
        print "%d textures not converted because converted values would be out of range" % len(nFailures)
        for n in nFailures:
            print "    " + n
 
    Blender.Draw.PupMenu("|".join(summary))
 
 
def antiShadow():
    matList = Blender.Material.Get()
    for mat in matList:
        try:
            if (mat.mode & Blender.Material.Modes["SHADOWBUF"]):
                mat.mode &= ~Blender.Material.Modes["SHADOWBUF"]
                print 'Shadbuf removed from Material:',
                print mat.name
        except:
            print 'Unknown error for Material:',
            print mat.name
            continue
 
    Blender.Draw.PupMenu('Done! See console for details')
 
 
def undoFakeUser():
    wavList = Blender.Sound.Get()
    for wav in wavList:
        try:
            wav.fakeUser = 0
            if wav.users:
                print 'Warning! %s cannot be unlocked because it has %d user(s)' % (wav.name, wav.users)
            else:
                print '%s unlocked' % wav.name
        except:
            print 'Unknown error for sound:',
            print wav.name
            continue
 
    Blender.Draw.PupMenu('Done! Save and restart Blender to remove. See console for details')
 
 
def doFakeUser():
    wavList = Blender.Sound.Get()
    for wav in wavList:
        try:
            if wav.users:
                print '%s already has %d user(s)' % (wav.name, wav.users)
            else:
                wav.fakeUser = 1
                print '%s locked' % wav.name
        except:
            print 'Unknown error for sound:',
            print wav.name
            continue
 
    Blender.Draw.PupMenu('Done! See console for details')
 
 
def checkPassIndex():
    counter = 0
    for obj in bpy.data.scenes.active.objects:
        if obj.passIndex:
            print '%s has PassIndex: %d' % (obj.name, obj.passIndex)
            counter = counter + 1
 
    if counter:
        Blender.Draw.PupMenu('%d objects have a PassIndex. See console for details' % counter)
    else:
        Blender.Draw.PupMenu('There are no objects with a PassIndex')