import os
import sys
# Load variable overrides specific to distribution type
    import configforced
except ImportError:
    configforced = None
# Turns on debug mode
debug = False
# Defines if our saveddata will be in pyfa root or not
saveInRoot = False
# Version data
version = "1.1.23"
tag = "git"
expansionName = "Rubicon"
expansionVersion = "1.3"
evemonMinVersion = "4081"
pyfaPath = None
savePath = None
staticPath = None
saveDB = None
gameDB = None
def defPaths():
    global pyfaPath
    global savePath
    global staticPath
    global saveDB
    global gameDB
    global saveInRoot
    # The main pyfa directory which contains
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = unicode(os.path.dirname(os.path.realpath(os.path.abspath(
            sys.modules['__main__'].__file__))), sys.getfilesystemencoding())
    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")),
    # Redirect stderr to file if we're requested to do so
    stderrToFile = getattr(configforced, "stderrToFile", None)
    if stderrToFile is True:
        if not os.path.exists(savePath):
        sys.stderr = open(os.path.join(savePath, "error_log.txt"), "w")
    # Same for stdout
    stdoutToFile = getattr(configforced, "stdoutToFile", None)
    if stdoutToFile is True:
        if not os.path.exists(savePath):
        sys.stdout = open(os.path.join(savePath, "output_log.txt"), "w")
    # Static EVE Data from the staticdata repository, should be in the staticdata
    # directory in our pyfa directory
    staticPath = os.path.join(pyfaPath, "staticdata")
    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")
    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = os.path.join(staticPath, "eve.db")
    import eos.config
    #Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"